Nice character you made here how'd you get him to pose like that? I'd ask how you got enough points to invest into his stats but I've heard all I have to do is get a pile driver go to the crystal cave and beat everyone up i see. I think Kyle here is a cat right? I'm just waiting on the free version to change to 6.3 as 6.2 seems to have alot of problems in it
Thx bud! sooooo i used a combination of the current camera mode by pressing "n", clicking the "grow from beginning" option for certain poses and imputing console commands, specifically "Pause" before printing the screen. it was goddamn difficult though cuz if i didnt like the result i had to restart the entire level which takes a while. So yeeeaah wouldn't recommend doing what i do unless you're very patient.
Okay thanks I sadly still find it hard to gain lots of levels only thing I can think to do would be get all the passive exp boosts then maybe that would help but it will take a while to do not helped the partner I was using Giant rat seems to just stand there while an enemy hits them i'd get Bunshido but I'm no where strong enough to face that rabbit yet the size of the map doesn't help either found out I can warp but still.
You must go to the configuration menu, there is the option to activate and deactivate debugging mode, once activated, close the menu and open any menu, you will have an extra option
I dont know who gives out the root quest I always get it from removing the first nail, now I removed all nails from roots spoke with the NPCS in the town and nothing happend, can somebody help?
Also on the lich quest I killed a lich but apocherust sayed I havent reduced the number of liches and I get another quest about kill the Lich, I killed a second Lich(a black one, the first was green) at the first floor of Lich cave but the question wasnt done, is it other Lich I need to kill?After killing the second Lich I cant enter that floor anymore when I try to enter in it I end up on the last floorI was last time
The lich's mission was updated, now you must start the mission from the announcement board, at the end of the mission it will reward you with 300 demidollars if I'm not mistaken, it is claimed from the announcement board
I thought that would be some diferent dialog then,maybe on a future update. When we go get the herbicide from Chris its told about a big scary character, do we met them?
I doubt there will be a new mission, Chris's missions are supposed to end when you unlock his shop
They have added new enemies, in debug mode, in the character menu there are many skins of characters (about 100) and not characters (7), some I have not even managed to see, I think Chris is referring to the champions
I think you need to give it all your money, once you give it, it will only grow with money, don't give it all your money at once or it will bug, give it 1000 or 10000 every time you want it to grow
Got a problem: used one of the save points to fast travel to the uptown area just before the bandit boss, but for some reason I got stuck in that spot and couldn't go anywhere. Tried teleporting to the town square, same deal, couldn't move more than a half-inch away from the save point. Ported back, still stuck. Then ported one more time to the facade dungeon entrance, fell through the floor into the abyss. Quit, tried porting somewhere else, turns out no matter where I go, trying to get unstuck will send me through the ground. Anyone got advice on how to fix this, or do I have to say goodbye to the save? If it helps, I'd just eaten like 18 of the fruits from the botanist lady so I was pretty big, maybe that broke something?
Aye, that did the trick. Interestingly enough, despite having over 700 in bust, size, and legs, legs was the only one I needed to turn down to get things working, though I did turn everything down while testing to see that teleporting while having dramatically oversized legs does in fact shunt you a lil further into the ground with each teleport. But hey, it's fixable!
behold the stats! for some reason trying to take a screenshot without the taskbar at the bottom would render the image unable to save, but the health total was 517 if that matters. As for scaling, everything was set to 1 except for legs, which got turned waaaaay down to 0.29, and booty, which was all but minimized. In hindsight (ha, hind) booty probably didn't matter for purposes of getting unstuck, but it was kinda hard to see past it considering the leg size.
idk how else to contact you so i'm replying to this comment. so, mythiccal (aka SillyBoy or .sweetiebun_ on discord) has made another free discord. i shortly became an admin after joining i guess cause i was interested in joining a discord and interacting with other fans without having to pay for the patreon. i hope you understand, and we'd like to also have you join and discuss stuff with us, like what we are and aren't allowed to do. I'm hoping we can have better communication this time around since i hear that was an issue the last time mythiccal made a server, as i don't want the server abruptly ended again, and i hope we can come to a compromise. here's the link to join if you're interested in talking: https://discord.gg/q3y6khVA
Found a bug(?), maybe two. Firstly, when killing boss enemies with special drops (i.e. the giant rat with their key to the first-floor sewer door, major bosses with superior ability crystals, etc) if you quit without saving after beating them, they can effectively be registered as "defeated" even though you didn't save, and thus won't spawn again, though their drops will be removed from your inventory as you didn't save with those. With that said, does anyone know the code to spawn in the orange and black dragon-lookin champion, Champion Miko I think it was? As for the second potential bug, the aforementioned champion enemy would frequently spawn in front of the alchemist's shop in town blocking the door, along with another npc named Sahara who had default dialogue, and it feels like neither of them were meant to show up there.
Edit: speaking of the giant rat, or rather the Unusually Large rats that replace her once you beat her, if you target any of the supporting rats that they bring to the fight, the ULRat will gain a significant amount of size when they (the supporters) die, even though there doesn't seem to be any skills activating. I'd assume it's something like the Grow on Defeat ability, but it doesn't show anything like that proccing. Might be because I'm fighting in passive combat rather than active, but iunno, thought it was worth mentioning in case that isn't supposed to happen.
Edit 2: okay, so it was Champion Maki, not Miko, but either way it just turns out that her spawn conditions are as unknowable and unpredictable as my sleep schedule. Again, for how massive she is, spawning directly in front of the apothecarist's shop door in the starting zone feels very much unintended.
To get the sword. I believe you need size and strength. AKA muscle. Someone please correct me if I'm wrong. As for how much you need to put into those stats to get the sword. I'm not sure, but I believe it's Beyond 100.
To open the locked chests, you need chest keys. Which some enemies randomly drop them, or you can talk to someone that can randomly appear at the start of the ruins on each floor. Which will have Chest keys. They usually have 5 and I think they're 25 Demi dollars per key.
i know i asked plenty questions lately, but how exactly does the "grow on defeat" passive work? i've had it for a while, but i haven't noticed anything substantial unless it's bugged for whatever reason.
ah got it, I guess I haven’t noticed anything from that passive because I invested a lot into size. But even when I fight larger bosses I don’t grow at all with that passive
Two questions: firstly, is your base cocknballs size determined by your max ego, and if so, is there a way to tone that thing down without losing a ton of fights? I've got over a hundred and fifty points in legs, yet my entire lower half is still swallowed by balls. Second: the weight stat is obviously influenced by many things, whether it's weighted armor pieces, size, or most obviously fat, but I don't actually know what having high vs low weight does. Anyone know the answers?
Okay, I may be extremely stupid, but a problem I ran into while messing with settings was that selecting fullscreen would make the game's window so wide that the setting to undo my actions would be off the screen and thus unreachable. Might be something with just my terrible hardware, might be something that can be observed elsewhere. Current attempts to fix the issue by deleting the saved settings did not prove fruitful, so I'm gonna check if deleting the whole-ass game folder and reinstalling, then pasting the copied save back in does the trick. Will update with results. Update: somethin went wrong and I had to start the save from scratch, but I did get the screen to finally be the right size, so there's that.
new quick question, how do we give party members items or essences? or are they stuck with their default items? effectively more or less how do i make them stronger via items and leveling
There is an NPC in the tower location that can reallocate your stats. The tower also has a temporary final boss, and you can get there through the passage on the beach of the bamboo forest.
The map has grown a lot since I last played and it's good to see the game progressing. The game still gets low FPS for me in the overworld but runs buttery smooth in dungeons like the sewer.
I just have a few suggestions or quality of life changes I'd like to see.
I stand by my original suggestion that new areas should be locked behind size. The NPCs and enemies in the new areas become bigger and so does the buildings and terrain. It would give the game some sense of direction since it's all one big world right now, and it would be jarring to be "normal sized" around other macros and then feel gigantic when you come back to the starting area. New areas would probably have to be in a new instance to save on resources, otherwise it could be taxing on performance rendering all that in at once. Save point travel would really be useful here.
Before anything like that can happen though, the terrain seems to be difficult to traverse at times. Slight hills or bumps in the terrain, that should be easy to walk over at my size constantly stop my forward momentum and I get stuck. Trees seem to be an issue as well with this but those seem more like that is by design and meant to encourage the player to find an alternate route past a certain size.
Getting challenged by a tiny when you are colossal is still an issue. You can easily step on tiny enemies, but only if you are sprinting. I genuinely have a hard time knowing if I'm sprinting or not at larger sizes. It takes a few seconds to gain momentum when you are a macro and before I know if I'm sprinting or not a tiny wants to fight me.
You should be able to just step on them regardless of sprinting or walking. An option would be nice, or at the very least a small UI indicator if I'm sprinting or not. This matters when I chug potions for the next fight or get a temp buff that I don't want to waste.
Speaking of stomping, I don't expect humans in game, but humanoid feet to go with the hands would be nice. Stomping enemies is a big part of the game and it would just be nice to have more feet options, maybe a 4/5 toe variant option. Basically the default foot without claws and footpads for more cosmetic options.
Also, why is my macro character not heavy enough to withstand some wind? It seems like fat shouldn't be the only determining factor in that.
Side note: If "Growth RPG" is a working title, Size Contest could be a potential name for the finished game, since that's more or less what combat is.
That's all I really have but I'm loving where this is going. I just see a lot of potential with size taking the place of a hard level system. With a game based around growing, it would make sense if Size=progression. Right now that's not really the direction and maybe it's not intended to be. Cities, dungeons, NPC's and enemies, and sections of the world would have to be rescaled so maybe it's ambitious. Instancing these areas apart would have some tradeoffs instead of having one big open world like there is now. If that's possible though then the final version of this game could be something truly memorable.
pretty fun game so far! however, what do i do with the empty essences of growth? also, when summoning an item via commands, is there a way to summon them in large numbers? on a follow up, what are the summons for peaches and potions?
ah got it and thanks. I’m guessing it bugs out a bit if you try multiple and ruins the fun leveling normally. Also, random out there suggestion too; maybe like a sandbox mode to mess with growth values and summon enemies to fight or something with free reign
idk where to report bugs but if you turn on infinite companion points in the debug menu, it doesnt let you claim more companions than youre allowed to. I had 8/8 companion points and wanted to get mad chimera so i turned on the debug console and it locked me out of the dialogue where it lets me add her to my companion list, i tried some shenanigans and as long as its enabled you cant talk to any companions i think (needs more testing) and if its disabled nothing happens but it doesnt work
Is there a limit to the Lime Slime’s size/new dialogue when the slime reaches a certain size? I’ve given about 20 potions and no new dialogue, just growth
Thank you, this really helps. This map is so big it's hard for me to figure out where anything is anymore. I'm so used to the other map. Also, the castle level is called the Ruins? OK, I'll keep that noted.
Question, how does the console for commands looks like? I tried several buttons, but no typable option ever showed up. Can someone answer with a screenshot or something of it?
In the old game's folder (WindowsNoEditor), enter "GrowthRPG" then "Saved", copy "SaveGames". Do the same path for the new game's folder, then paste in there instead of copy, substitute everything.
You can increase the difficulty by using some items such as "Broken Sword" and it's skill "Challenge" or at the start of every battle by selecting "Bring it Tiny's EGO Boost", and decrease by using others items and etc. Amping the difficulty is actully rewarding, which is cool.
this is probably my favorite furry nsfw game ever, the many body parts you can growth, the customization of the characters, the battle dinamics where the growth plays an important role, i definetly love this.
if you like rpg nsfw furry content, and growing fetish (like muscle or weight gain) this game is a nice choice for it
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Is there any reason to upgrade items Beyond their listed level upgrades?
They improve their damage and attack speed
Thanks fam.
:3
Does that apply to armor as well?
The higher the level of the armor, the more it will fit you, they can be used up to a certain size, I suppose it improves its resistance
Some in game pics for yall pleasure.
Still waiting for that photo mode update...
Character Code here, i named him kyle ;)
"(0,0,0,0,1,1,0,0,0,0,0,0,3,0,1)","((X=1.0,Y=0.917969,Z=0.78125,W=0.0),(X=0.78125,Y=0.78125,Z=0.78125,W=0.0),(X=0.097656,Y=0.023438,Z=0.0,W=0.0),(X=0.390625,Y=0.117188,Z=0.0,W=0.0),(X=1.0,Y=1.0,Z=1.0,W=0.0),(X=1.0,Y=0.261,Z=0.261,W=0.0),(X=1.0,Y=0.195312,Z=0.195312,W=0.0),(X=1.0,Y=0.3125,Z=0.3125,W=0.0),(X=0.78125,Y=0.78125,Z=0.78125,W=0.0),(X=0.039062,Y=0.003906,Z=0.0,W=0.0),(X=0.039062,Y=0.003906,Z=0.0,W=0.0),(X=0.039062,Y=0.003906,Z=0.0,W=0.0),(X=0.046875,Y=0.007812,Z=0.0,W=0.0),(X=0.046875,Y=0.007812,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=1.0,Y=0.351562,Z=0.351562,W=0.0),(X=1.0,Y=0.460938,Z=0.460938,W=0.0),(X=0.046875,Y=0.007812,Z=0.0,W=0.0),(X=1.0,Y=0.449219,Z=0.449219,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.039062,Y=0.003906,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.503906,Y=0.0,Z=0.414062,W=0.0),(X=0.503906,Y=0.0,Z=0.414062,W=0.0),(X=0.503906,Y=0.0,Z=0.414062,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=1.0,Y=1.0,Z=1.0,W=0.0))","(1.0,0.224902,0.7,0.972262,0.508731,2.0,1.0,0.24179,0.452702,0.242433,0.249998,0.0,0.5,0.0,1.0,0.327106,0.233391,0.229859,1.0,1.0,0.43813,1.0,0.0,0.0,0.5,0.5,0.960213,1.0,0.124678,0.0,0.0,0.0,0.0,0.0)","(""TorsoFluffy"",""FluffyStripes"",""TorsoOutline"",""ChestHeartFluff"",""ArmsFurHigh"",""HandsFluff"",""LegsThighFluff"",""FeetFluffy"",""HeadEarInterior"",""HeadMaskFluffy"",""Headfreckles"",""EyeNormal"",""EyeCat"",""TailTip"")","(""Whiskers"",""EyeRingLeft"",""EyeRingRight"",""TonguePiercing"",""SpikedCollar"",""CatTail"",""EyeBars"",""Cock"")","()","("":0.0"",""NoEyelashes:1.0"",""CanineSize:0.4373"",""Eyeshape4:1.0"",""ChestRound:0.0"")","(""Sassy:0.018959"")"
Nice character you made here how'd you get him to pose like that? I'd ask how you got enough points to invest into his stats but I've heard all I have to do is get a pile driver go to the crystal cave and beat everyone up i see. I think Kyle here is a cat right? I'm just waiting on the free version to change to 6.3 as 6.2 seems to have alot of problems in it
Thx bud! sooooo i used a combination of the current camera mode by pressing "n", clicking the "grow from beginning" option for certain poses and imputing console commands, specifically "Pause" before printing the screen. it was goddamn difficult though cuz if i didnt like the result i had to restart the entire level which takes a while. So yeeeaah wouldn't recommend doing what i do unless you're very patient.
Okay thanks I sadly still find it hard to gain lots of levels only thing I can think to do would be get all the passive exp boosts then maybe that would help but it will take a while to do not helped the partner I was using Giant rat seems to just stand there while an enemy hits them i'd get Bunshido but I'm no where strong enough to face that rabbit yet the size of the map doesn't help either found out I can warp but still.
Is there a way to deslime yourself after you touch the vat?
Talk to the apothecary in town, he must be inside his house, once inside you just have to talk to him
Thanks, I'll try that
where's the debug menu? I defeated the temporary final boss.
You must go to the configuration menu, there is the option to activate and deactivate debugging mode, once activated, close the menu and open any menu, you will have an extra option
Thanks.
:3
I dont know who gives out the root quest I always get it from removing the first nail, now I removed all nails from roots spoke with the NPCS in the town and nothing happend, can somebody help?
Also on the lich quest I killed a lich but apocherust sayed I havent reduced the number of liches and I get another quest about kill the Lich, I killed a second Lich(a black one, the first was green) at the first floor of Lich cave but the question wasnt done, is it other Lich I need to kill?After killing the second Lich I cant enter that floor anymore when I try to enter in it I end up on the last floorI was last time
Wow, I didn't know the existence of a black lich
The lich's mission was updated, now you must start the mission from the announcement board, at the end of the mission it will reward you with 300 demidollars if I'm not mistaken, it is claimed from the announcement board
Another question , I know that sewer dungeon is endless but are all dungeons endless?
They say the maximum floor is 200, others say the maximum is what the computer will support, the more dungeons the more it will cost the PC
It is endless
The more nails you remove, the more effect the strange Botanical Mouse fruits will have on the leafless white tree
I thought that would be some diferent dialog then,maybe on a future update. When we go get the herbicide from Chris its told about a big scary character, do we met them?
Ive defetead Lich
Removed all nails
Helped Beth and Markus in the farm
Defetead the final boss
Is that it or am I missing something?
Btw thanks for the help
I don't remember very well how I got the herbicide, what I am sure of is that there is a command to invoke the herbicide item
The herbicide is used to unlock the entire farm, thanks to that you can kill the "immortal" roots
Ik im asking if there is another quest that I havent done.I feel Im missing on something for some reason
I doubt there will be a new mission, Chris's missions are supposed to end when you unlock his shop
They have added new enemies, in debug mode, in the character menu there are many skins of characters (about 100) and not characters (7), some I have not even managed to see, I think Chris is referring to the champions
How do I see my size in the overworld?
What?
he means to say is there a way where he can look at what size the protagonist is? (e.g mm, cm or meters tall)
I think you can see that in the level up menu (on the right)
i am curious does anyone know what is the difference between step and body slam? to me body slam just feels like an weaker version of step
How do I get Aureus to join my team?
I think you need to give it all your money, once you give it, it will only grow with money, don't give it all your money at once or it will bug, give it 1000 or 10000 every time you want it to grow
I have 370 on bust, 230 on legs, 380 on muscle,330 on fat, and 900 on size and I still can't pull the sword out of the stone.
You need 400 of muscle and size
Is there an easy way to level up? If so, please let me know.
The Ruins Dungeon and the Crystal Cave Dungeon
how I can trample my enemies?
You have to be something big, enough to oneshot the enemy
Is it possible to do that by using a potion to become giant?
Yes, size potion or muscle potion
You also have to be "sprinting" which is dumb if you're 10 times their size but that is still a thing for now.
Got a problem: used one of the save points to fast travel to the uptown area just before the bandit boss, but for some reason I got stuck in that spot and couldn't go anywhere. Tried teleporting to the town square, same deal, couldn't move more than a half-inch away from the save point. Ported back, still stuck. Then ported one more time to the facade dungeon entrance, fell through the floor into the abyss. Quit, tried porting somewhere else, turns out no matter where I go, trying to get unstuck will send me through the ground. Anyone got advice on how to fix this, or do I have to say goodbye to the save? If it helps, I'd just eaten like 18 of the fruits from the botanist lady so I was pretty big, maybe that broke something?
Try putting all this to the minimum
Aye, that did the trick. Interestingly enough, despite having over 700 in bust, size, and legs, legs was the only one I needed to turn down to get things working, though I did turn everything down while testing to see that teleporting while having dramatically oversized legs does in fact shunt you a lil further into the ground with each teleport. But hey, it's fixable!
open console and type "fly" to no clip, then "walk"
It would help to know what your stats were, it may be an issue with size or legs causing you to go through the ground
behold the stats! for some reason trying to take a screenshot without the taskbar at the bottom would render the image unable to save, but the health total was 517 if that matters. As for scaling, everything was set to 1 except for legs, which got turned waaaaay down to 0.29, and booty, which was all but minimized. In hindsight (ha, hind) booty probably didn't matter for purposes of getting unstuck, but it was kinda hard to see past it considering the leg size.
idk how else to contact you so i'm replying to this comment. so, mythiccal (aka SillyBoy or .sweetiebun_ on discord) has made another free discord. i shortly became an admin after joining i guess cause i was interested in joining a discord and interacting with other fans without having to pay for the patreon. i hope you understand, and we'd like to also have you join and discuss stuff with us, like what we are and aren't allowed to do. I'm hoping we can have better communication this time around since i hear that was an issue the last time mythiccal made a server, as i don't want the server abruptly ended again, and i hope we can come to a compromise. here's the link to join if you're interested in talking: https://discord.gg/q3y6khVA
Found a bug(?), maybe two. Firstly, when killing boss enemies with special drops (i.e. the giant rat with their key to the first-floor sewer door, major bosses with superior ability crystals, etc) if you quit without saving after beating them, they can effectively be registered as "defeated" even though you didn't save, and thus won't spawn again, though their drops will be removed from your inventory as you didn't save with those. With that said, does anyone know the code to spawn in the orange and black dragon-lookin champion, Champion Miko I think it was? As for the second potential bug, the aforementioned champion enemy would frequently spawn in front of the alchemist's shop in town blocking the door, along with another npc named Sahara who had default dialogue, and it feels like neither of them were meant to show up there.
Edit: speaking of the giant rat, or rather the Unusually Large rats that replace her once you beat her, if you target any of the supporting rats that they bring to the fight, the ULRat will gain a significant amount of size when they (the supporters) die, even though there doesn't seem to be any skills activating. I'd assume it's something like the Grow on Defeat ability, but it doesn't show anything like that proccing. Might be because I'm fighting in passive combat rather than active, but iunno, thought it was worth mentioning in case that isn't supposed to happen.
Edit 2: okay, so it was Champion Maki, not Miko, but either way it just turns out that her spawn conditions are as unknowable and unpredictable as my sleep schedule. Again, for how massive she is, spawning directly in front of the apothecarist's shop door in the starting zone feels very much unintended.
So I have a couple of question
1. What do my stats need to be to get the sword by the docks?
2. How do I open the locked chests?
To get the sword. I believe you need size and strength. AKA muscle. Someone please correct me if I'm wrong. As for how much you need to put into those stats to get the sword. I'm not sure, but I believe it's Beyond 100.
To open the locked chests, you need chest keys. Which some enemies randomly drop them, or you can talk to someone that can randomly appear at the start of the ruins on each floor. Which will have Chest keys.
They usually have 5 and I think they're 25 Demi dollars per key.
Ok I ask cause I just hit L levels in the sewers and have only seen 2 keys and used them on the doors
How do I use debug?
you need to beat the temp final boss then enable debug in the settings menu
Who is the temp final boss
In the dungeon, in the maze of bamboo
I CAN'T DOWNLOAD THE DAM GAME, CUZ ITCH IO IS BEING MEAN!! (pls reup :(( )
Try the Itch.io app, its a lot more stable for downloading
Oh, appreciate the tip! <3
i know i asked plenty questions lately, but how exactly does the "grow on defeat" passive work? i've had it for a while, but i haven't noticed anything substantial unless it's bugged for whatever reason.
I don't remember that ability existing, I think that by defeating a larger enemy you will grow by defeating it.
ah got it, I guess I haven’t noticed anything from that passive because I invested a lot into size. But even when I fight larger bosses I don’t grow at all with that passive
Two questions: firstly, is your base cocknballs size determined by your max ego, and if so, is there a way to tone that thing down without losing a ton of fights? I've got over a hundred and fifty points in legs, yet my entire lower half is still swallowed by balls. Second: the weight stat is obviously influenced by many things, whether it's weighted armor pieces, size, or most obviously fat, but I don't actually know what having high vs low weight does. Anyone know the answers?
(Customization Menu)
1.full body
2.measurements
3.pose
go to the second for the Dick size and the first for the erection and testicles size
The weight helps you enter areas that have a wind
Okay, I may be extremely stupid, but a problem I ran into while messing with settings was that selecting fullscreen would make the game's window so wide that the setting to undo my actions would be off the screen and thus unreachable. Might be something with just my terrible hardware, might be something that can be observed elsewhere. Current attempts to fix the issue by deleting the saved settings did not prove fruitful, so I'm gonna check if deleting the whole-ass game folder and reinstalling, then pasting the copied save back in does the trick. Will update with results. Update: somethin went wrong and I had to start the save from scratch, but I did get the screen to finally be the right size, so there's that.
Nooo :(
new quick question, how do we give party members items or essences? or are they stuck with their default items? effectively more or less how do i make them stronger via items and leveling
You have to right click to choose your partner or yourself
I just the ruins dungeon, but I couldn’t get a save point after my 10th floor I think? Is this a bug or does it happen deeper in?
other than lulu who takes our essence growth, is there any other npc who does that? Like swap stat values and things
There is an NPC in the tower location that can reallocate your stats. The tower also has a temporary final boss, and you can get there through the passage on the beach of the bamboo forest.
i found the tower, but i can't get in because of the invisible walls. is there a way around this? edit: found the actual location now lol
The map has grown a lot since I last played and it's good to see the game progressing. The game still gets low FPS for me in the overworld but runs buttery smooth in dungeons like the sewer.
I just have a few suggestions or quality of life changes I'd like to see.
I stand by my original suggestion that new areas should be locked behind size. The NPCs and enemies in the new areas become bigger and so does the buildings and terrain. It would give the game some sense of direction since it's all one big world right now, and it would be jarring to be "normal sized" around other macros and then feel gigantic when you come back to the starting area. New areas would probably have to be in a new instance to save on resources, otherwise it could be taxing on performance rendering all that in at once. Save point travel would really be useful here.
Before anything like that can happen though, the terrain seems to be difficult to traverse at times. Slight hills or bumps in the terrain, that should be easy to walk over at my size constantly stop my forward momentum and I get stuck. Trees seem to be an issue as well with this but those seem more like that is by design and meant to encourage the player to find an alternate route past a certain size.
Getting challenged by a tiny when you are colossal is still an issue. You can easily step on tiny enemies, but only if you are sprinting. I genuinely have a hard time knowing if I'm sprinting or not at larger sizes. It takes a few seconds to gain momentum when you are a macro and before I know if I'm sprinting or not a tiny wants to fight me.
You should be able to just step on them regardless of sprinting or walking. An option would be nice, or at the very least a small UI indicator if I'm sprinting or not. This matters when I chug potions for the next fight or get a temp buff that I don't want to waste.
Speaking of stomping, I don't expect humans in game, but humanoid feet to go with the hands would be nice. Stomping enemies is a big part of the game and it would just be nice to have more feet options, maybe a 4/5 toe variant option. Basically the default foot without claws and footpads for more cosmetic options.
Also, why is my macro character not heavy enough to withstand some wind? It seems like fat shouldn't be the only determining factor in that.
Side note: If "Growth RPG" is a working title, Size Contest could be a potential name for the finished game, since that's more or less what combat is.
That's all I really have but I'm loving where this is going. I just see a lot of potential with size taking the place of a hard level system. With a game based around growing, it would make sense if Size=progression. Right now that's not really the direction and maybe it's not intended to be. Cities, dungeons, NPC's and enemies, and sections of the world would have to be rescaled so maybe it's ambitious. Instancing these areas apart would have some tradeoffs instead of having one big open world like there is now. If that's possible though then the final version of this game could be something truly memorable.
is there any way to summon crystals to increase experience, like with cores? which drops from the bosses
>Summon AbilityCrystal_C (for unlock abilities)
>Summon SuperiorAbilityCrystal_C (for more xp)
pretty fun game so far! however, what do i do with the empty essences of growth? also, when summoning an item via commands, is there a way to summon them in large numbers?
on a follow up, what are the summons for peaches and potions?
Is better summon cores
>Summon CoreBust_C
>Summon CoreFat_C
>Summon CoreMuscle_C
>Summon CoreLegs_C
>Summon CoreSize_C
Do not Summon more than one amount
ah got it and thanks. I’m guessing it bugs out a bit if you try multiple and ruins the fun leveling normally. Also, random out there suggestion too; maybe like a sandbox mode to mess with growth values and summon enemies to fight or something with free reign
does the game still crash if when you get into the game after choosing a save?
Purple Sexy Dragon - Code Down ⬇️
"(3,0,4,3,1,1,0,0,1,0,0,0,0,1,1,6,4,5,6,0,0,0)","((X=0.203125,Y=0.0625,Z=0.359375,W=0.203125),(X=0.527344,Y=0.0,Z=0.648438,W=0.398438),(X=0.878906,Y=0.0,Z=1.0,W=0.261719),(X=0.0,Y=1.0,Z=0.429688,W=1.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.035156,Y=0.0,Z=0.0,W=0.0),(X=0.902344,Y=0.089844,Z=0.5625,W=0.058594),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=1.0,Y=1.0,Z=1.0,W=0.089844),(X=0.003906,Y=0.0,Z=0.023438,W=1.0),(X=0.632813,Y=0.0,Z=1.0,W=0.253906),(X=0.261719,Y=0.0,Z=0.410156,W=1.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.261719,Y=0.0,Z=0.410156,W=1.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=1.0),(X=0.0,Y=0.0,Z=0.0,W=0.0),(X=0.0,Y=0.0,Z=0.0,W=1.0),(X=0.027344,Y=0.0,Z=0.03125,W=1.0),(X=0.339844,Y=0.0,Z=0.722656,W=0.0),(X=0.714844,Y=0.011719,Z=0.011719,W=0.085938),(X=0.128906,Y=0.0,Z=0.148438,W=1.0),(X=1.0,Y=1.0,Z=1.0,W=0.136719),(X=0.433594,Y=0.0,Z=0.296875,W=1.0))","(1.0,0.316527,1.0,0.0,0.0,0.651743,1.0,1.03589,0.206244,0.0,0.5,0.984608,0.0,0.476181,0.829153,1.0,0.286391,0.0,0.777947,0.484722,0.414228,0.43316,0.0,1.0,0.5,1.0,0.974928,0.0,0.0,1.0,0.0,0.0,1.0,0.0)","(""BodyBlank"",""FluffyStripes"",""TorsoFlat"",""BodyBlank"",""ArmsStripeFluff"",""HandsFluff"",""LegKnee"",""FeetFluffy"",""BodyBlank"",""BodyBlank"",""BodyBlank"",""EyeNormal"",""EyeCat"",""TailStraight"",""BodyBlank"",""BodyBlank"",""BodyBlank"")","(""DragonTail"",""HornsNormal"",""Cock"",""EyeBars"")","(""Body"",""Body"",""Body"",""Body"",""Body"",""Body"",""Body"",""Body"",)","(""Eyeshape1:0.464745"",""Eyeshape4:0.0"",""Eyeshape3:0.0"",""Eyeshape5:0.0"",""Eyeshape2:0.0"",""HornCurve:0.479657"",""CanineSize:0.0"",""AnkelThickness:0.0"",""WristThickness:0.0"",""NoEyelashes:1.0"")","(""Default:1.0"",""Shy:1.0"")"
idk where to report bugs but if you turn on infinite companion points in the debug menu, it doesnt let you claim more companions than youre allowed to. I had 8/8 companion points and wanted to get mad chimera so i turned on the debug console and it locked me out of the dialogue where it lets me add her to my companion list, i tried some shenanigans and as long as its enabled you cant talk to any companions i think (needs more testing) and if its disabled nothing happens but it doesnt work
Is there a limit to the Lime Slime’s size/new dialogue when the slime reaches a certain size? I’ve given about 20 potions and no new dialogue, just growth
Nop
Does anybody know where the castle level is? I found that Facade dungeon, but I can't find the castle one. Is it even in this Version?
Oh, I guess I should clarify. playing the free version
A full list for convenience:
Sewer is in the town, down the road between the potion shop and blacksmith.
Slime/Lich cave is out of the town and to the left.
Facade is out of town far to the right, still townside of the wall the docks are at.
Ruins are past the wall and following to the right, then turning left at the lake and skirting the wooded areas.
Gator is past the wall and slightly left over the bridge before a sharp right turn and down the crevasse.
Thank you, this really helps. This map is so big it's hard for me to figure out where anything is anymore. I'm so used to the other map. Also, the castle level is called the Ruins? OK, I'll keep that noted.
there is gona be an map adition for a future version
Ret hot explosion move from Red Hot Fetish is broke
Still impossible to get beth and simone quest................
Question, how does the console for commands looks like? I tried several buttons, but no typable option ever showed up. Can someone answer with a screenshot or something of it?
above the tab key
Would this be it?
Ops, no
Then, do you have an image of what i'm supposed to see?
Edit: Got it, changed my Keyboard language configuration to ENG (USA) while playing, and then turn it back for anything else.
A chat opens below, like in minecraft
anyone knows what causes this error?
"Failed to open descriptor file ../../../GrowthRPG/GrowthRPG.uproject"
Hello. How to properly transfer save files to the new version? I lost my ally, I wouldn't want to buy it again
In the old game's folder (WindowsNoEditor), enter "GrowthRPG" then "Saved", copy "SaveGames". Do the same path for the new game's folder, then paste in there instead of copy, substitute everything.
hey anyone know were are the bounty guys like not the lich the others
hey i got and idea. can digitalfur add dificultis? like easy, normal and hard? (sorry for bad writing)
You can increase the difficulty by using some items such as "Broken Sword" and it's skill "Challenge" or at the start of every battle by selecting "Bring it Tiny's EGO Boost", and decrease by using others items and etc. Amping the difficulty is actully rewarding, which is cool.
So I have a bug that the music isn't stopping when a fight ends and it will stack with more fights. Really annoying
I encountered that as well, but only when I fled a fight, and it fixed once I quit the game session and came back.
this is probably my favorite furry nsfw game ever, the many body parts you can growth, the customization of the characters, the battle dinamics where the growth plays an important role, i definetly love this.
if you like rpg nsfw furry content, and growing fetish (like muscle or weight gain) this game is a nice choice for it
ig this is more of a Godot question, but how do I open up the console to enter commands into the game?
The ~/` key above the tab key.