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Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

0x00007ffbf182fabc KERNELBASE.dll!UnknownFunction []

0x00007ff6c8b1c416 GrowthRPG.exe!UnknownFunction []

0x00007ff6c8b202e8 GrowthRPG.exe!UnknownFunction []

0x00007ff6c8876f5d GrowthRPG.exe!UnknownFunction []

0x00007ff6c87d9d45 GrowthRPG.exe!UnknownFunction []

0x00007ff6c87db4b0 GrowthRPG.exe!UnknownFunction []

0x00007ff6c8eff815 GrowthRPG.exe!UnknownFunction []

0x00007ff6cbd6f503 GrowthRPG.exe!UnknownFunction []

0x00007ff6c8dffcdc GrowthRPG.exe!UnknownFunction []

0x00007ff6c8cf8022 GrowthRPG.exe!UnknownFunction []

0x00007ff6c8cf85f6 GrowthRPG.exe!UnknownFunction []

0x00007ff6ccba233e GrowthRPG.exe!UnknownFunction []

0x00007ff6cc45a238 GrowthRPG.exe!UnknownFunction []

0x00007ff6cc2a4c3e GrowthRPG.exe!UnknownFunction []

0x00007ff6c73a9f04 GrowthRPG.exe!UnknownFunction []

0x00007ff6c73c077f GrowthRPG.exe!UnknownFunction []

0x00007ff6c73c084a GrowthRPG.exe!UnknownFunction []

0x00007ff6c73c2c4c GrowthRPG.exe!UnknownFunction []

0x00007ff6c73d4494 GrowthRPG.exe!UnknownFunction []

0x00007ff6cddfae6e GrowthRPG.exe!UnknownFunction []

0x00007ffbf2c8257d KERNEL32.DLL!UnknownFunction []

0x00007ffbf43eaf28 ntdll.dll!UnknownFunction []

As of 6.4, this error still shows up completely at random. Using the gc.CollectGarbageEveryFrame 1 command seems to fix it, although doing so gives a nonzero chance of causing a fatal error (no error message beyond "Fatal Error!") every time you defeat an enemy in combat. For now, I've not been bothering with the garbage collection command, as the fatal error shows up way faster than the line 130 one does.

Unrelated, but using the grow from beginning/show off button while your character has a dick, but has the scaling on it turned way down (I had it happen at 0.03) can cause a loop where it tries to grow nonstop but doesn't appear to do anything. This loop only stops when you start moving, and starts again once you sit still. Breaking the loop only happened once I started a fight.

where is final boss?

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Laberinto de bamboo, en el castillo

in final dungeon?

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Yis

which floor?

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In the first one, the dungeon is supposed to be protected by a Bunshido and is right on the coast, it's a small tower, not huge

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Tell me how and where can I use plant seeds that I fall out or find?

You need unlock the farm, you need a rootkillerpotion and be very strong

On the right side, above the map there is an area covered with roots, there is the farm, you need to rescue markus and kill the roots using the rootkiller first because they are immortal

As I already mentioned, I found a bug that may not have been reported (I'm not sure), but it occurs when you exchange items with a companion. When you try to pass something in quantity, the items double.



Practically letting you infinitely duplicate anything 

Curious, I can't make that happen. Is it by transferring via right-click alone or am I missing something to replicate this?

I think it involves the anvil somehow.

Just pass the items in quantity and the bug occurs


here is an image explaining the conditions of the bug

Does old issues in the trelo mean that they're still in the game or does it show that it has been fixed earlier?

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Old is essentially the backlog, they may or may no longer exist or are hard to reproduce and they ones in new take priority over them.

I discovered a bug in the game, does anyone know where I can report it?

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Just mentioning it here is usually good enough. Might wanna check the changelogs for the patreon version (since it's one ahead) to make sure that you aren't bringing up an issue that's fixed in there though.

It would be great to have human feet with furry claws. Please! 

What level of the final dungeon is the final boss in?

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"urn salemans no longer spawning"

umm... Does that mean he's still in the game? If so, where is he?

I mean, I'm so used to how the map originally was before this bigger map appeared. Now I have no clue where he is.


Actually, scratch that, I think the mission's bugged. I break the vase, but I don't get the mission. Because every time I come back, the vase is just there again.

Im have the same issue in the previous and current version.

Well, I'm sure the developers will see this and hopefully fix it.

 But I'm not going to force them to see it. They already have a lot to do.

Guys, how do I get the big sword stuck in the rock out?

Far as I've heard, you need a lot of muscle and size. Don't know the exact numbers, and I'm fairly certain that trying to use potions or buffs to get it ahead of schedule doesn't work, and may or may not break things if you try it.

Its bugged in 6.3 but fixed in 6.4

5000 in muscle and size.

Is anyone else running into issues where the game wont open

Can you give me more detail about that? Is it not open completely or its open then crashed?

Sometimes my companion's weapons and armour just get deleted when their wearing it, and my companions also  suddenly stop following and disappear from my party. Both of these problems happen when I'm in any dungeon.

Discord no official (growth rpg) 

https://discord.gg/hQY4qJpp 

Invite link not functional :(

https://discord.gg/p97GFxBm take

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Question: is there a quest I gotta do before I can pull the sword outta the stone? I had over 2500 in both muscle and size when I tried, which is what somebody else said you had to have to pull it out, but I was still "too small and weak".

The sword has been there for a while, I've taken it out many times, it must be a bug, other people have the same problem

I dont know if this is a known issue.  but i lost access to the farm after talking with the bull  in town and he followed me and reset the stage for clearing the farm. to just after freeing him but the rootes were gone already so quest basicly deadended with no farm

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Ops

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is there a command to give items by chance

Only debug mode, you need kill the ''final boss''

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Actually u can press ~ then type summon  .Example: summon peach

If this really works, could you explain a bit? can't even summon peaches lol

sorry my bad, I forgot "_C" in the end of the code so it should be summon Peach_Energy_C (Peach), summon AbilityCrystal_C, etc. If u have discord DM me, i'll give u the txt file to see what u can summon by using the console command. wilson8451

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is anyone else having an issue when trying to download the updated version? whenever i start the download it randomly cancles it and says not permitted any reason for that?

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try the Itch.io app, its a lot more stable than the web version

where would i find that?

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Everytime I try to do a random fight I get this error (version: free 6.3):

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

0x00007ff9c30ab699 KERNELBASE.dll!UnknownFunction []

0x00007ff65e89c416 GrowthRPG.exe!UnknownFunction []

0x00007ff65e8a02e8 GrowthRPG.exe!UnknownFunction []

0x00007ff65e5f6f5d GrowthRPG.exe!UnknownFunction []

0x00007ff65e559d45 GrowthRPG.exe!UnknownFunction []

0x00007ff65e55b4b0 GrowthRPG.exe!UnknownFunction []

0x00007ff65ec7f815 GrowthRPG.exe!UnknownFunction []

0x00007ff661aef503 GrowthRPG.exe!UnknownFunction []

0x00007ff65eb7fcdc GrowthRPG.exe!UnknownFunction []

0x00007ff65ea78022 GrowthRPG.exe!UnknownFunction []

0x00007ff65ea785f6 GrowthRPG.exe!UnknownFunction []

0x00007ff66292233e GrowthRPG.exe!UnknownFunction []

0x00007ff6621da238 GrowthRPG.exe!UnknownFunction []

0x00007ff662024c3e GrowthRPG.exe!UnknownFunction []

0x00007ff65d129f04 GrowthRPG.exe!UnknownFunction []

0x00007ff65d14077f GrowthRPG.exe!UnknownFunction []

0x00007ff65d14084a GrowthRPG.exe!UnknownFunction []

0x00007ff65d142c4c GrowthRPG.exe!UnknownFunction []

0x00007ff65d154494 GrowthRPG.exe!UnknownFunction []

0x00007ff663b7ae6e GrowthRPG.exe!UnknownFunction []

0x00007ff9c37a7374 KERNEL32.DLL!UnknownFunction []

0x00007ff9c559cc91 ntdll.dll!UnknownFunction []

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Try using the console command "gc.CollectGarbageEveryFrame 1"

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It worked, thanks! 

Do I have to use it everytime I play or just once?

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every time, I'll probably add this as an option in settings in 6.5

Doe's anyone know where is mad chimera for recruting her after you beat her? I can't find her!

i'm not too sure, but i don't think the grow after every defeat passive works. cause upon defeating multiple enemies larger than me, i still don't grow any larger

She should be around the dockyard near the entrance

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Found a crash after clearing the farm. I ran into a Bigbarian right after I planted seeds and got this crash.

Assertion failed: this==Owner->GetWorld() [File:Runtime\Engine\Classes\Engine/World.h] [Line: 3248] 

0x00007ffdb439b699 KERNELBASE.dll!UnknownFunction []

0x00007ff6c5dfc416 GrowthRPG.exe!UnknownFunction []

0x00007ff6c5e002e8 GrowthRPG.exe!UnknownFunction []

0x00007ff6c5b56f5d GrowthRPG.exe!UnknownFunction []

0x00007ff6c5ab9d45 GrowthRPG.exe!UnknownFunction []

0x00007ff6c5abb4b0 GrowthRPG.exe!UnknownFunction []

0x00007ff6c959f682 GrowthRPG.exe!UnknownFunction []

0x00007ff6ca0d1a10 GrowthRPG.exe!UnknownFunction []

0x00007ff6c622f977 GrowthRPG.exe!UnknownFunction []

0x00007ff6c62321a0 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620a4d2 GrowthRPG.exe!UnknownFunction []

0x00007ff6c61dd2ba GrowthRPG.exe!UnknownFunction []

0x00007ff6c6209fb4 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620a4d2 GrowthRPG.exe!UnknownFunction []

0x00007ff6c61dd2ba GrowthRPG.exe!UnknownFunction []

0x00007ff6c6209fb4 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620a4d2 GrowthRPG.exe!UnknownFunction []

0x00007ff6c61dd2ba GrowthRPG.exe!UnknownFunction []

0x00007ff6c6209fb4 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620a4d2 GrowthRPG.exe!UnknownFunction []

0x00007ff6c61dd2ba GrowthRPG.exe!UnknownFunction []

0x00007ff6c6209fb4 GrowthRPG.exe!UnknownFunction []

0x00007ff6c62078f4 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620a4d2 GrowthRPG.exe!UnknownFunction []

0x00007ff6c61dd2ba GrowthRPG.exe!UnknownFunction []

0x00007ff6c6209fb4 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620a4d2 GrowthRPG.exe!UnknownFunction []

0x00007ff6c6209841 GrowthRPG.exe!UnknownFunction []

0x00007ff6c5f7aaf9 GrowthRPG.exe!UnknownFunction []

0x00007ff6c620923c GrowthRPG.exe!UnknownFunction []

0x00007ff6c907451e GrowthRPG.exe!UnknownFunction []

0x00007ff6c9f2db5c GrowthRPG.exe!UnknownFunction []

0x00007ff6c9f2a5a8 GrowthRPG.exe!UnknownFunction []

0x00007ff6c9f5a220 GrowthRPG.exe!UnknownFunction []

0x00007ff6c9b0168e GrowthRPG.exe!UnknownFunction []

0x00007ff6c9b11b72 GrowthRPG.exe!UnknownFunction []

0x00007ff6c9b00308 GrowthRPG.exe!UnknownFunction []

0x00007ff6c9b10b8c GrowthRPG.exe!UnknownFunction []

0x00007ff6c905df4e GrowthRPG.exe!UnknownFunction []

0x00007ff6c9e2ae1b GrowthRPG.exe!UnknownFunction []

0x00007ff6c9e32954 GrowthRPG.exe!UnknownFunction []

0x00007ff6c58fcdab GrowthRPG.exe!UnknownFunction []

0x00007ff6c58fd20e GrowthRPG.exe!UnknownFunction []

0x00007ff6c590c456 GrowthRPG.exe!UnknownFunction []

0x00007ff6c9e474bc GrowthRPG.exe!UnknownFunction []

0x00007ff6c9e4c944 GrowthRPG.exe!UnknownFunction []

0x00007ff6c972c14f GrowthRPG.exe!UnknownFunction []

0x00007ff6c97371d1 GrowthRPG.exe!UnknownFunction []

0x00007ff6c9584c3e GrowthRPG.exe!UnknownFunction []

0x00007ff6c4689f04 GrowthRPG.exe!UnknownFunction []

0x00007ff6c46a077f GrowthRPG.exe!UnknownFunction []

0x00007ff6c46a084a GrowthRPG.exe!UnknownFunction []

0x00007ff6c46a2c4c GrowthRPG.exe!UnknownFunction []

0x00007ff6c46b4494 GrowthRPG.exe!UnknownFunction []

0x00007ff6cb0dae6e GrowthRPG.exe!UnknownFunction []

0x00007ffdb5017374 KERNEL32.DLL!UnknownFunction []

0x00007ffdb667cc91 ntdll.dll!UnknownFunction []

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Does anybody were the the 200 gold traveling merchant is to buy the urns is in order to unlock the urn grenades is located?

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This Game is Amazing, some constructive criticism for the dev though. 

1 the buff skill intensity is a hugely busted skill. Pun intended. it easily gives enemies that use it a huge advantage against you early on, as they can grow far faster. And it is game breaking. the enemies easily have over 3000 buffs of all five types before you even have a chance to do anything. 

2.  the armor mechanic love the idea, but I have noticed that I am not leveling the fat stat because anymore and I break almost all my armor.  maybe have the threshold for breakage increase by 20 a level instead? just an idea. 

3. the concentration skill having multiple levels for use is a great idea that maybe should be used for other skill, the first level is 1 extra ap, I'd probably have it be at least two at first level so it's a little more worthwhile to use. also a glitch happens when multiple growth buffs affect you at the same time, it break all the future buffs. additionally it causes you to get those buffs when you leave the fight. another glitch happened where when I had a fight and instantly hit another fight it caused all the enemies to sink into the floor, only reason. I know is I saw their heads poking out of the ground. 

Sorry for the word soup. just love what you've created and wanted to see you do well.

Thought I'd mention that Intensify, while very good at producing hilariously oversized opponents, is actually a skill that cranks up the values on any buffs both you and your opponent have. Thus, if you give yourself a buff right at the start of the fight (might I suggest putting ranks into the Jumpstart skill in the bust tree, it's very useful), then even if you encounter an opponent who spams intensify, they're basically doing you a favor.

I will admit that armor, proper block-providing armor that isn't either the weighted set or the leather leggings, is hard to use after you level any respectable amount. But that's kind of the point, I think: you start out super squishy and thus need all the help you can get with just surviving fights, which armor does for you. But once you get bigger, you rely much more on buffs and modifiers than armor to win fights, since 30 extra block from a maxed-out armor piece can be removed rather quickly by... well, most opponents honestly.

Lastly, yea starting a fight while there's a second potential opponent right next to the person you're fighting can break things pretty easy. I once had an issue where I got put into a second fight immediately after exiting the first one, and upon winning that one, was unable to walk, move the camera, interact with anything, or do anything at all besides open the menu to quit the game. Not any of the levelling or inventory menus, just the one that pops up when you hit escape. Watch out for that.

yeah intensity is funny, however the problem for me at least is the growth scaling overall, the player character can only get 5-20 points to start with from a buff meanwhile enemies from the well get 20 points at a minimum. this makes intensity far harder to deal with because at similar level with the same abilities you just get left in the dust. not to mention that the enemies have a significant jump in difficulty from the ego gain bets, I understand why and it's a cool mechanic, but it may need a Bit of refinement. because the jump from normal to the first ego bet is almost negligible, meanwhile the jump to the second ego bet is far too high unless you are twice the level with the acid status affect(which has been a lifesaver)… that's my main problem with this...

and as for armor yeah I can see why after a point you rely on buffs instead, however at near level 150 I still haven't hit that point where the armor isn't as worthwhile. plus with the enemies being as fast as they are and the player character being so slow(at least in combat) it feels impossible to do anything. the biggest thing is when enemies get bigger so do the attacks but with how size scaling is, the attacks are most of the time impossible to dodge.

also the more frequently encountered glitch for me is that when a growth buff happens during a growth, the growth no longer works during the fight. after the fight the growth you should have gotten is there, causing a Huge Lag spike

another weird bug was that the poison shop quests broke in such a way where the previous potion was the one where the results where being talked about. (admittedly I wasn't paying full attention for the first quest, so I'm not sure how it fits in) I can't even turn in the third quest at all either.

Aight, so take this with a grain of salt, since I dunno if you're playing with active combat on, which in my opinion is way harder than passive, which is what I play on since I don't have a mouse and it makes things simpler.

Weaponry in this game scales hard with whatever stats affect them, but they are not made equal. Notably, the ranking (D, C, B, A, or S) determines how much damage you get from a weapon if you have a lot of points in the corresponding stat. Furthermore, not all stats are made equal. Bust, as a prime example, gives you tons of AP to play with, and lets you hit enemies with the wrath of god after using massive buffs and potentially even stealing growth from your enemies... but if you get hit, which is likely since bust doesn't make you fast, you get flattened at an impressive pace. On the flipside, legs builds let you go first and take twice as many turns as your opponent, along with dodging attacks, but if for whatever reason your opponent can debuff you, withstand your attacks, or is just plain too big, you get squashed. (Thankfully the Bard's Beak weapon from the blacksmith deals unholy amounts of damage and has an attack that seems to ignore armor, and starts at B-rank scaling I think? It's a lil insane.) With all that said, if you're finding enemies to be inordinately difficult, try switching up your loadout. I'm currently at 50 in every stat except for legs, which I cranked to 300, but I can take down the boss rats in the sewer up to floor 25, and those things are huge.

Also, I highly recommend unlocking as many things in the ability trees as you can, as soon as you can. The bust tree in particular has some crazy boosts, and I've heard that the Step skill from the size tree can win fights like nothin else if you're running a size build.

I can beat the giant rats in sewers at level thirty, my loadout is decent and I'm improving it with time, I've figured out how important the stats and how you allocate them are.   I've got concentration level two and am focusing on leveling for tier 2, and 3 skills while unlocking tier 1 skills, the Big growing problem for me(pun intended) is that I'm instantly getting steam rolled by choosing the bring it Tiny ego option, meanwhile the You'll have to fight me first option doesn't seems to make any difference for difficulty.  also the corrosion affect is amazing. but it doesn't effect enemies that are already very big.  I do Appreciate you taking the time to reply like this. I've read the notice board, looked at the skills, and figured out how I want to focus my character.  it is just a little frustrating when the Experience multiplier  gets lost because I forget I can't handle the biggest ego bet, primarily because of one skill and enemy scaling. I keep going back and forth not really progressing and yet progressing further than I thought I would.

My save got a weird bug. All my buff growth modifiers turned to 0.0x, and i cant use any buffs. The dank potion works for some reason but anything else gets nullified. Any potential fixes for this?

Its a error, There is no solution, I advise you to create a new game

Dang thats too bad. Alright then thx

I'm starting to get this crash


Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

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Try using the console command "gc.CollectGarbageEveryFrame 1" and tell me if that helps

Had a similar issue with repeated crashes, pretty sure it was that exact error message as well every time, tried inputting that command and went on a dungeon run in the facade zone. Went pretty well for about three floors before I crashed, but the message just said "Fatal error!" and nothin else. So... it's different errors I guess? Notably it crashed right as I was landing an attack in combat so maybe it was just unlucky.

I have no idea what causes the fatal error, 130 I know is something related to garbage collection.

Update, I DID manage to recreate the FATAL ERROR crash the other commenter made.

This was AFTER putting in the command you suggested and saving. I put it in again on a new load and crashed in a dungeon. I reloaded but this time did not put the command in and was able to play uninterrupted for several hours. 

So far that's working.

Thanks, Digi, I'll reply again if there's any other issues. 

Aye, question: when I transfer old saves to a new version, i.e. 6.2 to 6.3, I just copy-paste the saves folder from the old version into the new one, which does transfer the saves, but even though I'm opening the 6.3 version, the saves are listed as still being in 6.2, and I'm unsure if they actually run on 6.3. Is there any way to force them to update or transfer versions or something?

You just copy and paste the save, the original version of the save will appear in the game, it's normal

Free says Version 64

idk if thats correct

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my pc died a while ago and I haven’t checked up on this game since, and honestly I loved it, so once I either get my pc working again or I get one to run it better, I look forward to seeing what’s new, your doing a outstanding job on this by the way!

Thanks

Does anybody know where the new bee NPC is? I've got loads of honey and no where to spend it.

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Go to the Facade dungeon and go to the other side of the lake. When you see a big patch of pink flowers. The bee is waiting there. There's also a Save point/warp, it's called flower fields.


Oh, and if you could tell me what the honey does to the bee. I want to know. I tried it and it didn't seem like it did anything.  Granted I only had one or two honey.

Thanks!
And for your question, it's like with charlotte and her peaches, although with no growing animations and with all her body instead of just her boobs.

(1 edit)

Oh, so that's what it does. Thanks. I'm Going to have to experiment with that more. But I'm going to need more honey.

OH, and just because you brought up the peaches. There's a giant tree where there's like 8 or 10 Peaches that spawn every time you go back to the world. You can make Charlotte huge with those.

I wouldn't do this too much. Seeing that it's the same problem with Beast. they'll get too big and take over the Town.

PS. They have no growing animation? No wonder I couldn't tell what was going on. Maybe they'll add that in the next update.

If u want to see her growth animation, there is a way (by using some cheat) to make her your companion then u can adjust her attributes and level her up

I appreciate the thought but I'm not really into using cheat unless they're in the game. 

Say the trick pls

Wait, really? Does it use the ingame debug mode somehow?
I've always wanted some of the bounty targets to be recruitable... Wondering how you can pull this off.

(+1)

Woah! The update actually appeared on my Itch feed. Nice!

(+1)

I have a question the game current version i can't play it because it try's to load in everything including the mountain or the rock wall in the distance it can in a given general area so.

My question is this is it generally allowed for people to edit a games code or mesh layout to make it playable on low end pc or laptop or is that generally frown a pond?

Is there any possibility of bringing the game to mobile devices?

Mmmm nop, But I saw a video where the growth rpg is shown but on mobile, you need an iPhone

Discord no official for fans

https://discord.com/invite/yPjfE3du

Deleted 67 days ago

link expired

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I just hope your okay Digitalfurbelow ,

(+2)

Does anybody know where the urn salesman spawns on the map.  I cant find him.

In the spawn

It looks like at some point the thing spawning it lost the requirement to check against. Should be fixed in 6.4b and hopefully I'll be able to switch over to a system that doesn't have this problem. Because the same thing happened with the sword in the stone.

Really like the visual design of the final dungeon.

(+2)

Is this ever going to be released to steam for free and with a supporters package to purchase?  The supporter pack having a bunch of unpgrading resources and decorational hats.

(1 edit)

 yay! more stuff to growth RPG and according to the Patreon one, in next update we might be getting, Final dungeon and New merchants/bosses to the dungeons

So I'm definitely looking forward to that one for the free version.

I found the bumblebee. It's in the field near the giant lake. Near the Facade dungeon and jars of honey are random drops.

Healed 10HP or 25 health adds slimed status. Don't know what it does to the bee yet.

(1 edit) (+4)(-5)

This update must be huge if it is taking 5 extra days.

(+2)(-2)

(+1)

wdym by that

That picture is me wondering if the update will ever come lol.

its out :P

(+2)(-1)

can you make a mobile version pls

A mobile can't run this game sadly

fuck

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