I see the game has gotten quite a few updates since I last played, Love to see it ^^ though I do have a question I know in the past it was possible to move your character from one game to another is this still possible in different versions? and If so how? I know they may lose some stats but should keep the stats accumulated by lvl, thank you.
You can always try, but often there are enough changes that it's a bad idea. I think there was one around .55-6 that requires a new save for the new content, if nothing else.
The Beth questline is broken? I start the quest and when I escape with Markus (I exit the crystal thing and Markus says he's gonna be okay), Beth still says "please help my husband" even when Markus is there with her, anyone knows is there's a solution? (sorry for my rusty english)
The mission is simply completed or paralyzed, each nail you remove means that each fruit the mouse gives you increases by 25 points if I remember correctly, up to a maximum of 200 points if you remove all the nails.
i played this game years ago. Came back to check up on updates, but when I start it, it only runs in background when i check the task manager, otherwise it doesn't open at all. Any way of fixing this problem?
I haven't explored even 10% of the map, I only know the location of the beast, I found something curious and that is that I got stuck entering the second castle and I saw the dock with all the NPCs there
Please digitalfurbelow, if you are reading, this bug *still happens*. Once again, it only happens in the Overworld, and it never shows up when in a dungeon. Usually I would be playing the game for a few minutes normally, and then this error message pops up and the game crashes. It happens during both battles and just walking around normally or even when you are in your character's menu.
As I stated before, this does not happen in dungeons, as I can sit in there for hours with it not crashing, so your explanation doesn't make any sense.
There's a bug that's giving more growth multiplier with each battle completed, seemingly limitlessly. I think it's from the 'Growth Multiplier Tier I' talent/skill, because it started stacking after I unlocked the talent, but nothing causes it to go back down to normal. Not saving/quitting, leaving dungeons, or completing battles.
basically you have to sacrifice a stat in order to actually unlock that stat's abilities, you can only sacrifice stats gained by levels, stats gained from the essences are unaffected and can be used as a way to not let the sacrifice set you back so much
The free version is always 1 month behind. If you want specifics you can check through the changelog for each version, basically 6.2 had a lot of bug fixes and optimization.
Can I ask where in the world Beast is in the new map? I got used to the old version that now I'm having to relearn where everything is granted it looks nice but makes me feel lost abit. Nevermind I found him but wow the new map is huge! Are the weapons like the blesser still out around the map I can pick up? And abit of a bug I went up against a Chestromancer in a tall grass this is for the free version 6.1 I was blown by an invisible force outside of the arena and could only move around the circumference of the area all I could do was let myself lose as I had no rage option
In last month version we couldnt get the dragon to follow us , in this month in the free version you can check in the logs that this bug was identified but its only fixed in this month patreon version or in next month free version
Something odd I noticed is that whenever I fight the giant rat, when they summon a follower, the new follower doesn't seem to able to damage you/not having that attack area thing when they attack, making them a weird and also ignorable target in the fight.
Righty, seems like it should be simple but I haven't found a fix yet: for some reason, whenever I attempt to use any growth action, whether it's any of the explosion abilities or even just a potion, I am instead getting negative growth, which is obviously the exact opposite of what I'm lookin for. Fat, muscle, legs, and bust all go down when they're supposed to go up, BUT size works as normal, even seems to go up faster than normal. I'm assuming this is something screwy from when I had equipped the size sword, since that was listed as an effect, but I unequipped it and the problem persists. Any ideas on how to fix it?
Some weapons are bugged, once you get the negative effect there is no turning back, you must create a new game without using that weapon so that the same thing does not happen
I believe its a bug that happens based on how certain modifiers stack. It should be fixed in 6.1 and onwards, however you will need to restart a save. 6.1 is the new overworld though, so its a perfect time to restart.
I haved those problems too, for debug mode you need to beat the boss again, if it doesn't work, save, exit the game, enter again and beat the boss again, to fix the movement it is fixed by leaving and entering again to the game
Found something, or rather a few somethings that have gotta be bugs: Firstly, the dungeon area just a stone's throw to the right of the crystal covered area (think it's the ruins?) doesn't have a way to leave once you're inside unless you intentionally get whacked and respawn outside. Secondly, talking instead of trading with the apothecarist lady upon entering will initiate a fight with her, which is probably not supposed to happen (considering her only moves were magic that replicated the effects of her potions... and unarmed, 2-damage attacks), but all of that pales in comparison to the fight with the lich at the end of floor 3, where upon hitting the guy onto the floor with the piledriver, he spent the entire rest of the fight taking the Stand Up action, only to flop directly back down onto his ass which was bigger than the rest of him. Extremely funny, no way in hell I should've won that fight, especially considering I was trying to get killed at that point. Oh, and this is on the free version as of 6/24/2024, so maybe this is all not a problem on the party version, iunno.
Gotcha. By the way, upon further investigation, the whole "being unable to leave the ruins dungeon thing" has a bit of strangeness to it: you can leave while on floor zero, as soon as you walk in, hitting the ladder to exit like every other dungeon. That ladder then disappears upon entering any deeper floor, which I am unsure if that's intentional or not. Also upon further thought, I haven't tried the auto-escape items you get in the inventory while in there, so I'll do that later and update. Oh, and one last thing: the giant rat in the sewers is obviously supposed to drop the giant rat key, and I assume that it is after beating them the first time that they get ported to just outside the well entrance where you can fight or recruit them. Unfortunately, I fought and beat them, then returned to an earlier save from before the fight, removing the key from my inventory but also removing the giant rat themselves from the well, thus making the key unobtainable. Pretty sure that's how the chain of events worked, anyways. Any other possible ways to get the key, or am I screwed?
Not exactly sure how/where to input that command, since the only thing I found was the "debug" option in the keybinds section of the settings, and pressing that didn't appear to do anything. Also, updates for other things I found: the ruins(?) dungeon does in fact give you the emergency exit item even though the physical ladder is gone, so that's good. Tried out the cave dungeon and found that you can only leave every four floors, and that it does not give you the emergency exit items, but I swear I remember it being addressed in the next update's changelog somewhere, can't find where though. Though I did find another issue that seemed to only pop up in that cave, that being that while using passive combat, attempting to attack more than once in a row too quickly would cause the animation to either not play, or stop after playing, effectively locking the encounter and forcing you to quit/flee, though often it wouldn't even let me quit. Seemed to pop up most often when repeatedly using the fryup action from the skillet. Lastly, I've not tested it much, but after using two rock meat and one thing of fries while in the cave, I was able to take partial growth bonuses accumulated in combat, i.e. from the fryup action, out of combat and into other fights with a massive headstart. No idea if it's something to do with the food system as a whole, that cave in particular, those items, or what, but that's what happened.
The apothecary initiating a fight is a known bug that has been fixed for version 6.1 already. Check out the linked changelogs to see what's known and what isn't
Probably a stupid question, but how do I do more damage? no matter what I do I deal 1 damage, I've put 30 points into size and 7 into everything else, am I doing something wrong?
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I see the game has gotten quite a few updates since I last played, Love to see it ^^ though I do have a question I know in the past it was possible to move your character from one game to another is this still possible in different versions? and If so how? I know they may lose some stats but should keep the stats accumulated by lvl, thank you.
Yes, only 6.1 and 6.1+ versión
gotcha, thanks Because I was pulling a character from 5.1 and trying to put them in 6.1
You can it
You can always try, but often there are enough changes that it's a bad idea. I think there was one around .55-6 that requires a new save for the new content, if nothing else.
Add Bikiniiiiiis plsss
how do you unequip items? once you equip them they sort of just disappear in the inventory space
nvm, turns out the shield icon in the top left was it. with it was more clear that that was a button and not just a menu symbol
Can you add Mantis arms, ant face and robotic mask?
Protoooooooos
The Beth questline is broken? I start the quest and when I escape with Markus (I exit the crystal thing and Markus says he's gonna be okay), Beth still says "please help my husband" even when Markus is there with her, anyone knows is there's a solution? (sorry for my rusty english)
Yes, in the 6. 2 version is solucioned
Quick question: what happens when you remove all the nails from the growing tree's roots?
The mission is simply completed or paralyzed, each nail you remove means that each fruit the mouse gives you increases by 25 points if I remember correctly, up to a maximum of 200 points if you remove all the nails.
I see. Thank you!
This game really needs a wik
How to get big buff on Npc Luna
You need much level and money
my computer says it can't run the game ;-;
Ops, why?
does anybody know what the free cam comand is i im starting to get to big for the normal cam
The "n" key. It should tell you on the bottom right of the screen
i played this game years ago. Came back to check up on updates, but when I start it, it only runs in background when i check the task manager, otherwise it doesn't open at all. Any way of fixing this problem?
Wait for it to load.
a game like this but with humans would be so perfect
I have a question, I cannot locate the bounties bosses. Will anyone have an image of the location of those bosses?
I haven't explored even 10% of the map, I only know the location of the beast, I found something curious and that is that I got stuck entering the second castle and I saw the dock with all the NPCs there
thanks for the information its you got more please gime a menssage.
Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]
Please digitalfurbelow, if you are reading, this bug *still happens*. Once again, it only happens in the Overworld, and it never shows up when in a dungeon. Usually I would be playing the game for a few minutes normally, and then this error message pops up and the game crashes. It happens during both battles and just walking around normally or even when you are in your character's menu.
Maybe the game closes because the PC can't support it anymore
As I stated before, this does not happen in dungeons, as I can sit in there for hours with it not crashing, so your explanation doesn't make any sense.
How to pick up the Sword in the Stone?
You need muscle
like how much do I need?
200 hundred muscle & size
There's a bug that's giving more growth multiplier with each battle completed, seemingly limitlessly. I think it's from the 'Growth Multiplier Tier I' talent/skill, because it started stacking after I unlocked the talent, but nothing causes it to go back down to normal. Not saving/quitting, leaving dungeons, or completing battles.
hi how do you get the black smiths key in the newest version? Also what does sacrificing do?
I remember there was an npc crossing the bridge, he had a wooden cart, when I defeated him I think he gave the key
awesome cool and what about the sacrifice thing in the SP menu?
Unlock abilities
basically you have to sacrifice a stat in order to actually unlock that stat's abilities, you can only sacrifice stats gained by levels, stats gained from the essences are unaffected and can be used as a way to not let the sacrifice set you back so much
i got a bug if i got any item before of the lich quest i cant acept the mission with the potion smith in the potion shop
what are the differences between Patreon and free version?
The free version is always 1 month behind. If you want specifics you can check through the changelog for each version, basically 6.2 had a lot of bug fixes and optimization.
I see, thanks for your respond
I have a question where do I find the synced storage
They're the chest around save points. However it is busted in 6.1 and will delete items, fixed in 6.2
Ty for the answer
think theres one in the potion shop that works
Can I ask where in the world Beast is in the new map? I got used to the old version that now I'm having to relearn where everything is granted it looks nice but makes me feel lost abit. Nevermind I found him but wow the new map is huge! Are the weapons like the blesser still out around the map I can pick up? And abit of a bug I went up against a Chestromancer in a tall grass this is for the free version 6.1 I was blown by an invisible force outside of the arena and could only move around the circumference of the area all I could do was let myself lose as I had no rage option
Every time I leave and join the game I got 2 blue dragons in the initial town named worker, after I lose to one of them both dispawn
I did it one more time, but now when I tryed to aproach them they started walking and stoped here
Wow, very rare
if I go after them they will keep moving lol
Urn seller Simone quest still broken, and it isnt in the logs
True
I didnt found it yet but by the logs we can see that the dragon is still broken in this version
Yes
In last month version we couldnt get the dragon to follow us , in this month in the free version you can check in the logs that this bug was identified but its only fixed in this month patreon version or in next month free version
The dragon only follows you on the patreon version, if you play in the free version you will need to wait for next month
In the cave entrance on the right
New version and new map lets go
Something odd I noticed is that whenever I fight the giant rat, when they summon a follower, the new follower doesn't seem to able to damage you/not having that attack area thing when they attack, making them a weird and also ignorable target in the fight.
Righty, seems like it should be simple but I haven't found a fix yet: for some reason, whenever I attempt to use any growth action, whether it's any of the explosion abilities or even just a potion, I am instead getting negative growth, which is obviously the exact opposite of what I'm lookin for. Fat, muscle, legs, and bust all go down when they're supposed to go up, BUT size works as normal, even seems to go up faster than normal. I'm assuming this is something screwy from when I had equipped the size sword, since that was listed as an effect, but I unequipped it and the problem persists. Any ideas on how to fix it?
Some weapons are bugged, once you get the negative effect there is no turning back, you must create a new game without using that weapon so that the same thing does not happen
I believe its a bug that happens based on how certain modifiers stack. It should be fixed in 6.1 and onwards, however you will need to restart a save. 6.1 is the new overworld though, so its a perfect time to restart.
Hey Digi, would you consider making it possible to climb the tower? I like the view from up there.
I have a problem when I enter the game, it tells me to register and get a code, and when I do, I can't log in
Download the free version, this is patreon version
Sometimes after enter any save i can move (by w a s d button) but i can't rotate my camera view (my mouse is still work)
I want to know There are anyway to getdebug mode back after i updated game my debug mode was gone (i unlocked it before update)
There are anyway to get them back? Or i need to grind for it again?
[THANKS FOR ASWER MY QUESTION]
I haved those problems too, for debug mode you need to beat the boss again, if it doesn't work, save, exit the game, enter again and beat the boss again, to fix the movement it is fixed by leaving and entering again to the game
I do that but still can't rotate camera even I restart my pc but still can't rotate
Also thank for debug mode aswer
For some reason, my controls are all fucked up, how can i change em so they work on my azerty board
Tab, menu of settings and controls
thanks man, I'll see is if works soon
Found something, or rather a few somethings that have gotta be bugs: Firstly, the dungeon area just a stone's throw to the right of the crystal covered area (think it's the ruins?) doesn't have a way to leave once you're inside unless you intentionally get whacked and respawn outside. Secondly, talking instead of trading with the apothecarist lady upon entering will initiate a fight with her, which is probably not supposed to happen (considering her only moves were magic that replicated the effects of her potions... and unarmed, 2-damage attacks), but all of that pales in comparison to the fight with the lich at the end of floor 3, where upon hitting the guy onto the floor with the piledriver, he spent the entire rest of the fight taking the Stand Up action, only to flop directly back down onto his ass which was bigger than the rest of him. Extremely funny, no way in hell I should've won that fight, especially considering I was trying to get killed at that point. Oh, and this is on the free version as of 6/24/2024, so maybe this is all not a problem on the party version, iunno.
Oh, are bugs
Gotcha. By the way, upon further investigation, the whole "being unable to leave the ruins dungeon thing" has a bit of strangeness to it: you can leave while on floor zero, as soon as you walk in, hitting the ladder to exit like every other dungeon. That ladder then disappears upon entering any deeper floor, which I am unsure if that's intentional or not. Also upon further thought, I haven't tried the auto-escape items you get in the inventory while in there, so I'll do that later and update. Oh, and one last thing: the giant rat in the sewers is obviously supposed to drop the giant rat key, and I assume that it is after beating them the first time that they get ported to just outside the well entrance where you can fight or recruit them. Unfortunately, I fought and beat them, then returned to an earlier save from before the fight, removing the key from my inventory but also removing the giant rat themselves from the well, thus making the key unobtainable. Pretty sure that's how the chain of events worked, anyways. Any other possible ways to get the key, or am I screwed?
Summon commands can be used, this is the command
Summon DungeonBossRat_C
Once you have defeated him and he has given you the key, go to floor 5 of sewer, there will be the kidnapped npc
Not exactly sure how/where to input that command, since the only thing I found was the "debug" option in the keybinds section of the settings, and pressing that didn't appear to do anything. Also, updates for other things I found: the ruins(?) dungeon does in fact give you the emergency exit item even though the physical ladder is gone, so that's good. Tried out the cave dungeon and found that you can only leave every four floors, and that it does not give you the emergency exit items, but I swear I remember it being addressed in the next update's changelog somewhere, can't find where though. Though I did find another issue that seemed to only pop up in that cave, that being that while using passive combat, attempting to attack more than once in a row too quickly would cause the animation to either not play, or stop after playing, effectively locking the encounter and forcing you to quit/flee, though often it wouldn't even let me quit. Seemed to pop up most often when repeatedly using the fryup action from the skillet. Lastly, I've not tested it much, but after using two rock meat and one thing of fries while in the cave, I was able to take partial growth bonuses accumulated in combat, i.e. from the fryup action, out of combat and into other fights with a massive headstart. No idea if it's something to do with the food system as a whole, that cave in particular, those items, or what, but that's what happened.
Generally above the tab key you will find the key that activates the commands, if that key does not work try the red ones
a black line will appear where you must place th is
>Summon DungeonBossRat_C
The apothecary initiating a fight is a known bug that has been fixed for version 6.1 already. Check out the linked changelogs to see what's known and what isn't
V0.5.9
V 0.6.0b
Mhm?
Somehow the quest from the Poisonsmith Chris got stuck after the 2nd test. I dont have a talk option for telling him the effect of the posion.
The problem occurs in the version 0.5.9 and 0.6.0b. Both new safes each.
Also I have the problem that i can´t grow in fights anymore after dieing in the leech dungon once in the version 0.5.9.
I know the command to have the item that removes the roots of the farm quest, in case you need it
Thanks, but I think I will just wait till it is fixed.
Probably a stupid question, but how do I do more damage? no matter what I do I deal 1 damage, I've put 30 points into size and 7 into everything else, am I doing something wrong?
Maybe it's a bug, take off your weapons and put on other ones, after it has been solved, put on your old weapons again, i fixed
No matter what weapons I use, they deal one damage.
I've used the broken sword, frying pan, blesser, and barrel, but they all have the same attack.
I don't know if this helps but here's a screenie of my stats and debug stats:
Nvm, found the piledriver, its hella OP
Yep
the last 2 are the best so far
also big muscles pretty good looking 1000 muscle, 200 fat
really huge muscles actualy good looking 1500 muscle, 0 fat
Wow? Maybe you have consumed a lot of core fats
still swoolen but less severe 1500 muscle, 200 fat