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(1 edit)

Always this happen when i try to open

about growth rpg.exe


Not totally sure. I would first download a fresh version from Itch and extract into a folder. Then try to launch that new .exe. It could be your antivirus is blocking it? Maybe it had crashed or is still trying to load and you need to end the process in task manager. I assume you're on a laptop due to the small resolution and if you have a dedicated GPU make sure to enable it and disable your IGPU as it may have issues switching back and forth for this.

(1 edit)

The problem is there no Growth rpg.exe in this folder, my antivirus asked me and i allowed, and the game work before, stop in ver. 4.6

and it free version

I'm not sure what you mean by 'this folder'. The main directory once you extract should look like this. If it's already gone from a fresh install than I'd assume one of your anti virus programs/firewall is automatically quarantining  it. Otherwise, look in your task  manger for "Growth RPG" and if you see one, end task it. Try launching the game again.

(+1)

Also destructible objects is fricking amazing

I started to play v4.7 just a few days ago and was wondering what you meant by this comment. Then weird things happened where stuff would just blow up... Now it makes sense, and saves me time opening everything! I hope we get different sized objects that take different amounts of size/weight to break so you get a sense of progression.

(+6)

I wish there was an option at least to make game treat giga sized character in scale instead of "realistic", so his/her movements will be as fast as on the lightest/smallest build (but with same thum-thums and foot prints ofc), don't really like that character walks SUPER slow whne grows very big and you have to custom scale it down so that A to B way doesn't take hours even though entire map is literally smaller than his/her foot or toe. 

In general I'd prefer to fully run/sprint and jump around instead of only jump in context places.

Also would be cool to be able to grow or shrink while on travels. Would be cool to be able to shrink smaller than current smallest-0 height. 


But that just My thoughts. 

(3 edits) (+6)

I always thought it was weird that you 'got slower' as you got bigger. That's understandable somewhat if you increase all stats other than size, but once you start increasing size you should begin to move back to normal speed.

The shrinking aspect is kind of interesting and opens an entirely new mechanic. I don't believe it should be able to be done normally, but perhaps a specific weapon or an attribute added to pieces of armor to let you do it. Considering the entire point of the game is to grow. However, it would be interesting if you say shrunk size, all other stats grow, or shrink fat and it distributes to breasts, muscles, legs etc... This would be temporary as it's an ability not a redistribution.

OR, perhaps there are areas not only locked behind being strong enough, tall enough, heavy enough, but rather you need to be small enough to fit through a hole in the wall(any stat too big), or under a ceiling(size-too tall), or climb up a tight area(muscle-too bulky). This could either access reward rooms or just other parts of the dungeons that just add extra charm.

This also could add a new possibility that there could be random buffs/debuffs around the map like traps. Perhaps you'll be lucky and get a size buff and gain 50 size! However, its not a blessing as now you can't fit through that small room to get the loot inside! The reverse is true, something that shrinks you and now you can't get through that fence.

I do believe the game needs to be rebalanced. I seem to always turn down the scaling on my stats as you just outgrow everything so fast. It may be better for gameplay sake to have a 'maximum' size (this would fix your grow too big move too slow issue). It doesn't have to be limited for those who wish to go bigger, but it would make the gameplay aspect better. I almost wonder if growth should be not linear as 1pt is 1pt of growth, but maybe it takes 10pts or 25pts of growth to get 1 level of growth to make growing more visual at the time. The rebalance would definitely let shrinking play into the game as a mechanic much better. -- Just thought of it, maybe dungeons need to scale with the player as you go deeper. That's one of the biggest problems. Perhaps each floor should be bigger by say 1%, same with the enemies so you can't just squish them by default.

Do you happen to know any other size related games?

(+1)

No size games unfortunately, as it's a unique genre. Mostly only expansion type games. This game on it's own is very unique, albeit I'd like a human versions.

You could play text adventure games that rely on growth. Some reflect your current size.

Oh, thus I know. 
There were couple on Giantess City forum. 

Also The Essence of Gender is an awesome game, especially if you hack money and level with save editor (like here, hehe). You play as human and can grow or shrink, also can gain fat or muscles. Though it is very rough, rougher and more complicated than this great game. And I believe it is semi abandoned too unfortunately.

Can you add hacks?

I think they'll start by making the game stable and complete before letting people add some more things in it.

(+10)

use saveeditonline com to edit stats, find weapon or level of your char or ability points number, try to find similar when you open save through that site (usually it starts with "Level" or "Value"), you can level up or change something to reupload save file and make sure you got it right.

Then there are command lines 

Console commands aren't case-sensitive

so you don't have to write exactly as written

Ghost for noclip

Walk for clip 

God for godmode ( i don't think to works) 

Summon + (without +)

-Metal Scrap

Blue = Summon BlueSmallResource_C

Green = Summon GreenSmallResource_C

Red = Summon RedSmallResource_C

White = Summon WhiteSmallResource_C

Ability Crystal = Summon AbilityCrystal_C

White = Summon LargeResource_C

-Ingot

Blue = Summon LargeBlueResource_C

Green = Summon LargeGreenResource_C

Red = Summon LargeRedResource_C

White = Summon LargeResource_C

-Ore

Blue = Summon Ore_Blue_C

Green = Summon Ore_Green_C

Red = Summon Ore_Red_C

White = Summon Ore_W_C

-Cores

Bust = Summon CoreBust_C

Fat = Summon CoreFat_C

Legs = Summon CoreLegs_C

Muscle = Summon CoreMuscle_C

Size = Summon CoreSize_C

-Potion

Bust = Summon GrowPotionBust_C

Fat = Summon GrowPotionBelly_C

Legs = Summon GrowPotionLegs_C

Muscle = Summon GrowPotionMuscle_C

Size = Summon GrowPotionSize_C

Ego = Summon CockGrowthPotion_C

Relife = Summon PotionOfRelife_C

-------------------------------------------------------

-------------------------------------------------------

Weapons

Bard's Beak = BardBeakWeapon_C

Wooden Barrel = BarrelWeapon_C

Industrial Barrel = IndustrialBarrelWeapon_C

Bat = W_Bat_C

Blesser = Blesser_C

Bone = Weapon_Bone_C

Broken Sword = Summon BrokenSword_C

Cat Ear Fetish = CatEarFetishWeapon_C

Cracked Core = CrackedCore_C

Frying Pan = FryingPan_C

Ironwood Fetish = IronwoodFetishWeapon_C

Katana = Katana_C

Katana's Scabbard = KatanaScabbard_C

Kicking Knives = KickingKnivesWeapon_C

Piledriver = Piledriver_C

Red Hot Fetish = RedHotFetishWeapon_C

Rock Shield = Summon W_RockShield_C

Rock Sword = Summon RockSword_C

Roundel = Roundel_C

Piercing Shield = PiercingShield_C

Size Sword = Summon SizeSwordWeapon_C

Slime Ball = SlimeBallWeapon_C

Slime Whip = SlimeWHip_C

Pearlescent Fetish = PearlFetish_C

Stool = Throwable_Stool_C

Anvil Hammer = W_AnvilHammer_C

Nail = Nail_C

Root Whip = RootWhip_C

-------------------------------------------------------

Armors

Coat = CoatArmor_C

Pauldron = Pauldron_C

Maid Outfit = Ar_MainOutfit_C

Plackart = PlackartArmor_C

Breastplate = Cuirass_C

Bandana = BandanaArmor_C

Head Crystals = CrystalHelmet_C

Hard Hat = HardHatHeadArmor_C

Full Helm = HelmetArmor_C

Mushroom Cap = Mushroomhead_C

Plague Mask = PlagueMaskArmor_C

Pumpkin Head = PumpkinHeadArmor_C

Santa Hat = SantaHatArmor_C

Scarf = ScarfArmor_C

Straw Hat = StrawHatArmor_C

Leather Leggings = LeatherLegs_C

PlateLegs = PlateLegAmrmor_C (also not a typo)

-------------------------------------------------------

Items

Ability Crystal = Summon AbilityCrystal_C

Burger = Burger_C

Energy Drink = EnergyDrink_C

Fries = FriesConsumable_C

Growth Multiplier = GrowMultiplierPotion_C

Rock Meat = FoodRockMeat_C

Mushroom Grow = MushroomGrow_C

Mushroom Shrink = MushroomShrink_C

Juicy Peach = Peach_Energy_C

Shield = TempShieldConsumable_C

Grilled Salmon = Food_buffBust_C

Donut = Food_buffFat_C

Grilled Shank = Food_buffLegs_C

Steak = Food_buffMuscle_C

Ramen = Food_buffSize_C

Emergency Escape = DungeonEscape_C

Dungeon Escape = DungeonLevelEscape_C

Robot Arm (left) = QI_RobotArmL_C

Robot Arm (right) = QI_RobotArmR_C

-Cores

Bust = CoreBust_C

Fat = CoreFat_C

Legs = CoreLegs_C

Muscle = CoreMuscle_C

Size = CoreSize_C

-Potion

Bust = GrowPotionBust_C

Fat = GrowPotionBelly_C

Legs = GrowPotionLegs_C

Muscle = GrowPotionMuscle_C

Size = GrowPotionSize_C

Ego = CockGrowthPotion_C

Relife = PotionOfRelife_C

-Ingot

Blue = Summon LargeBlueResource_C

Green = Summon LargeGreenResource_C

Red = Summon LargeRedResource_C

White = Summon LargeResource_C

-Ore

Blue = Summon Ore_Blue_C

Green = Summon Ore_Green_C

Red = Summon Ore_Red_C

White = Summon Ore_W_C

-Metal Scrap

Blue = BlueSmallResource_C

Green = GreenSmallResource_C

Red = RedSmallResource_C

White = WhiteSmallResource_C

-Keys

Blacksmith = BlackSmithKey_C

Crystal = CrystalDungeonKey_C

Dock = DockKey_C

Dungeon = DungeonKey_C

Sewer = SewerKey_C

-------------------------------------------------------

NPCs

-Non-enemy

Charlotte = Charlotte_C

Glow Merchant = GlowMerchant_C

Keymaster = Keymaster_C

Fristy = NPC_GymGuide_C

Inventor Emma = Inventor_C

Bubblegum = MaidNPC_Bust_C

Lazarus = MaidNPC_Muscle_C

Player = Player_C

Fake Blacksmith (in town) = Blacksmith1_C

Fake Blacksmith (boss, buffed) = FakeBlackSmithBoss_Buff_C

Fake Blacksmith (boss, unbuffed) = FakeBlackSmithBoss_Unbuffed_C

Apothecarist = apothecarist_C

Apothecarist (dungeon) = apothecaristDungeon_C

Cook (in town) = Cook_C

Cook (sells donut) = Cook_Donut_C

Cook (sells fish) = Cook_Fish_C

Cook (sells leg buff item) = Cook_leg_C

Cook (sells ramen) = Cook_Ramen_C

Cook (sells steak) = Cook_Steak_C

Cook (dungeon) = CookDungeon_C

Plush = Plush_C

Plush (dungeon) = PlushDungeon_C

Slime Follower = SlimeFollower_C

Slime Follower (dungeon) = Slime_FollowerDungeon_C

Lesser Follower (follower) = LesserFollowerCompanion_C

Sleeping Dragon Worker = EnemyHighDragonWorkerSleep_C

Skybreaker = Gator_Follower_C

Diana = Diana_Mercenary_C

Botanist Rhiana = NPC_Botanist_C

Buff merchant, Luna = NPC_BuffMerchant_C

Alexander = Alexander_Mercenary_C

Kyung = Kyung_Mercenary_C

Bartender Saiyamatt = Siyamatt_Bartened_C

Solon = Solon_Mercenary_C

Ukufa = Ukufa_Mercenary_C

-Enemies

Marauder = EnemyStarter1_C

Marauder (with assist) = EnemyStarterWithCompanions1_C

Rat = EnemyDungeonRat_C

Skeleton = EnemySkeletonStarter_C

Lime Slime = EnemySlimeStarter_C

Muscle Slime = EnemySlime_Muscle_C

Bust Slime = EnemySlimeDungeon_Bust_C

Fat Slime = EnemySlimeDungeon_Fat_C

Legs Slime = EnemySlimeDungeon_Legs_C

Size Slime = EnemySlimeDungeon_Size_C

Lesser Commander = LesserCommander_C

Lesser Follower = LesserFollower_C

Dock Security = DockSecurity_C

Dock Worker = DockWorker_C

Mimic = Mimic_C

One Armed Bandit (left arm) = EnemyProsteticLeftArm_C

One Armed Bandit (right arm) = EnemyProsteticRightArm_C

Bigbarian = EnemyBig_C

Bigbarian (dungeon) = EnemyBigDungeon_C

Chestromancer = EnemyBust_C

Chestromancer (dungeon) = EnemyBustDungeon_C

Lardzerker = EnemyFat_C

Lardzerker (dungeon) = EnemyFatDungeon_C

Thighwayman = EnemyLegs_C

Thighwayman (dungeon) = EnemyLegsDungeon_C

Banfit = EnemyMuscle_C

Banfit (dungeon) = EnemyMuscleDungeon_C

Hourglass Knight = EnemyHighBustLegs_C

Hourglass Knight (dungeon) = EnemyHighBustLegsdungeon_C

Hourglass Knight (lich cave) = EnemyHighBustLegsLichCave_C

Dragon Worker = EnemyHighDragonWorker_C

Dragon Worker (dungeon) = EnemyHighDragonWorkerdungeon_C

Muscle Fat Master = EnemyHighMuscle_C

Muscle Fat Master (dungeon) = EnemyHighMuscledungeon_C

Sharkun = EnemyHighShark_C

Sharkun (dungeon) = EnemyHighSharkDungeon_C

Size Master = EnemyHighSize_C

Size Master (dungeon) = EnemyHighSizeDungeon_C

Lightbringer = GatorCrystal_C

Boulder Mover = GatorFat_C

Sweeper = GatorLegs_C

Rockbiter = GatorRockbiter_C

Bandit = BanditTown_C

Bandit (dungeon) = BanditDungeon_C

Bandit Gate Guard = BanditGateGuard_C

-Bosses

Slime Boss = Summon EnemySlimeBoss_C

Giant Rat = Summon DungeonBossRat_C

Giant Rat (repeatable) = Summon DungeonBossRatRefight_C

Unusally Large Rat = Summon DungeonBossRatNoKey_C

Barrel Master = Summon BarrelMaster_C

Barrel Master (dungeon) = Summon BarrelMasterDungeon_C

Barrel Master (repeatable) = Summon BarrelMasterRepeatable_C

Foreman = Summon DragonBoss_C

Foreman (dungeon) = Summon DragonBossDungeon_C

Foreman (repeatable) = Summon DragonBossRepeatable_C

Lich = Summon LichBoss_C

Lich (dungeon) = Summon LichBossDungeon_C

Lich (repeatable) = Summon LichBossRepeatable_C

Mad Chimera = Summon NerdBoss_C

Mad Chimera (dungeon) = Summon NerdBossDungeon_C

Mad Chimera (repeatable) = Summon NerdBossRepeatable_C

Bunshido = Summon BunShido_C

Bunshido (asleep) = Summon BunShido_Asleep_C

Bunshido (tunnel) = Summon BunShido_Tunnel_C

Bunshido (dungeon) = Summon BunShidoDungeon_C

Bunshido (repeatable) = Summon BunShido_Repeatable_C

Beast = Summon BeastAsleep_C

Beast (dungeon) = Summon BeastDungeon_C

Bandit Boss = Summon BanditBoss_C

Bandit Boss (dungeon) = Summon BanditBossDungeon_C

Bandit Boss (repeatable) = Summon BanditBossRepeatable_C

Chiefton (muscle fat) = Summon CaveChief_C

Chiefton (bust legs) = Summon CaveShaman_C

Root Guardian = Summon RootBossDungeon_C

Could I generate a root with nail?

what's that

I think your missing the milk jug

It was for update before that I believe.

Ok any idea how to get it summoned 

Honestly don't know. Maybe try experimenting . Alternatively just get yourself couple of them, then go to saveedit com or whatever and try to decipher which value is for milk jug qaunity (i wish game just had official cheats/debug)

I'm sorry to ask this to a very late comment but how exactly does this work and what exactly do I change as I'm presented with a couple pages of what seems to do the exact same thing and I can't seem to really add any of the items listed below. I might just be plane stupid

same the list is kinda shit ngl its better to edit stuff thats included in the list i guess mate

Update the list! btw the maid outfit and nail don't work.

is there a way to summon multiple of the same item with one command

I don't know at the moment, it's been a while since I came back

Can you summon more then one item at once?
I really dont want to stay here for 1h or 2 just to get 1000 Ability Crystals
Cuz i havent found a good way to do this

I haven't play this game in a while now

How can i Open the command console?

' is the one

I try to use code

I found I couldn't use it

how should I do?

Mate, Do you know if there is command for number of summons?
Like Summon CoreSize_C and ammount that is desirable

I would like to know myself, I just gave up, spawned some, then went to save edit "amount" up.

(+1)

Well , damn, it is sad to hear it but at least now I know how to modify ammount in saves. Thanks man

Always glad to help where I myself stumbled

how did you find the item id or what ever its called?

what Is the effect of mushrooms?

random I think, often temp grow and sometimes shrink too I think 

(+1)

Hewwoo gtswatch I'm glad to see you here again, have you tried the game lately? They have added several things and I don't know if they have expanded the summon command

Hi , how are you doing?  I did play some, people say they changed combat but I don't see how. I only found Summon of herbicide :

Command for RootKiller : Summon Qi_RootKiller_C

I nearly cried after hours of unsuccessful attempts to finish that quest, I think it is soft/hard locked

Sorry Digitalfurbelow, please don't be mad at me 

(+2)

Superior Ability Crystal = Summon SuperiorAbilityCrystal_C

I think Is wrote in this way. It have a shape similar to Ability Crystal, but it is in Red color.

What about cash?? (Money or Dollar)

just sell spawned stuff if you need

How common are crashes in the patreon version and how many dungeons are ready?

As far as I know the current playable dungeons are :

-Sewer Dungeon.

-Slime Cave Dungeon.

-Castle Ruins Dungeon.

-Crystal Cave Dungeon.

-Cardboard Set Dungeon.

That's all I have for now.

I've only ever used the free version but the latest version, v4.7 is the most stable that's been out in months. The last versions that were this stable were around v3.9-4.3. The only crashes that I get are from massive characters or large amounts of growth. v4.8 should have even more stability patches.

Its way more stable in 4.8, but will still occasionally happens. I think I figured out what is causing it though, hopefully it should be gone in 4.9

Any possibility for android version of this game ?

(+3)

Unlikely.

(+1)(-3)

I just want normal playing NOT A CRASH EVERY 1 MINUTE OF PLAYING THE GAME

(+1)(-2)

and heres the error THAT IS REPEATING OVER AND OVER

That error always pops-up if you own more than one save file.

Yep, also you have to remove the save files that are from anything besides Save0, cause Saveslot 1 and 2 will cause crashes.

Also add onto the fact, your on version 4.5, and your trying to play 4.4 versions of the game that might be causing your major issues.

Yeah that's a painful error that only seemed to pop up for me in v4.4 AND v4.5. The game has been updated twice and is now v4.7. I would strongly update first. My saves are also from v4.4 and I took them with and I almost never have that crash anymore unless there are massive characters or growth. In v4.4 and v4.5 having a single save only helped prevent that error for some reason but I currently have 3 saves.

Okay, am I missing something somewhere in this game? How do you get past the gusts of wind that bounce you back

The gusts of winds are FAT stat checked. Games buggy and doesn't tell you the requirement most of the time... if you can't get through just carry on. At this point I don't think there's 'good' stuff behind these stat check doors.

Ah, alright, wish there was something to let me know, I was wondering why some of the enemies could get through, but I couldn't...

Also, since I forgot to mention the stat checks get higher and higher as you progress through dungeon floors. So you may have been able to get through some light wind or a weak planks but they eventually get harder to get through and will not be able to pass them anymore. It would be nice if there were various images (such as rotten wood, strong wood, reinforced wood, etc) for these stat checks so you know instantly what levels you need to be (and for it to tell you). This is where potions would be super helpful in a pinch. Balancing is needed, but I digress.

Personally I just like to keep progressing through the floors since loot and enemy drops seem to get better. Loot and XP has been funky from the last few patches as they seem to be going back and forth with too much or too little.

Yeah, imagine my surprise when I end up challenging the hardest dungeon first on accident, lol

Also, you wouldn't happen to know what or where this "Mad Chef" character is would you? I've seen them referenced a few times in this comment area, but I haven't seen them...

I think he's just one of the random bounties you can get from the board in the town. I had found him originally in the dungeon thats straight in front of the town past the wall. I stopped going after those bounties since they were predictable and only gave like $50. They usually spawn on the first floor at the start. Haven't gone after them since v3.9.

(+2)

It would be nice to be able to randomise your character's appearance.

(2 edits)

I can't even get it to start or give me an error only a black screen

correction it was taking an absolute unit of time to load no problem

I've noticed that the head not growing with the rest of you has been a prevailing bug for several updates. Is it THAT tough a bug to squash?

(2 edits)

(4.8) Bug: Raving Fan is being cloned, so there is two of them

Can't equip either of them with anything as it disappears

Growing Animation doesn't play when you level up

(+1)

Is there anything planned when it comes to allowing more body parts to expand, or adding explicit sexual actions?

What about allowing the hero to use skills outside combat?

Okay, more body parts would be iffy, ourside of customization menu,  so what did you have in mind specifically for something that can grow that isn't covered?

Currently didn't see anything on that, plus with the character customization the way it is, probably far down the line.

The last one was noted in suggestions so it seems to be considered to some extent, though seems to be a ways off.

(+1)

The only thing I'm interested in seeing being able to grow is the stomach. Currently, it's only possible to resize it through the customisation menu.

Another idea I consider curious is splitting muscles into different groups, so they can change independently; though I'm not sure how exactly to approach designing that.

Making the growth function non-linear sounds like something to investigate too. Make the initial growth, needed to consistently beat enemies, affect the model just a little, so we don't look completely ludicrous at small levels.

Stomach sounds like something Fat should cover, and I wouldn't mind seeing a few costmetic growths, or being grown by some slimes, and such and I do like the hyper growth of some elemnts.

Also legs sorta effects the leg muscles and muscles effect the upper body, with bust effecting the pecks. 

So I was wondering what muscle groups aren't being represented here. 

And I don't mind a bit of ludicriousness, as the scaling and balacing your stats should be what you use to end with a balanced look.

4.7 Changelog description: For the bugfixing, the game should no longer crash during fights in the overworld.

I confirm. "should" is not "will". Got the <<Assertion failed: GetFName() == NAME_None>> error fighting the Giant rat outside. (But it did not crash with the barrel master this time)

Just in case : It's possible that specific error pops-up because you own more than one save file.

Getting this error in the newest version, when I try to re-enter the dungeon after being knocked out of it for the first time.
Tried testing if it was the copy and paste function, and my character functioned well, UNTIL I finished off, then it started crashing again.

Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp] [Line: 4075] 

Retry was NOT sucessful.

0x00007ffa1001fe7c KERNELBASE.dll!UnknownFunction []

0x00007ff616e17dc6 GrowthRPG.exe!UnknownFunction []

0x00007ff616e1bc98 GrowthRPG.exe!UnknownFunction []

0x00007ff616b72b9d GrowthRPG.exe!UnknownFunction []

0x00007ff619e82ffc GrowthRPG.exe!UnknownFunction []

0x00007ff619e8882a GrowthRPG.exe!UnknownFunction []

0x00007ff616918280 GrowthRPG.exe!UnknownFunction []

0x00007ff6169194f0 GrowthRPG.exe!UnknownFunction []

0x00007ff61691ee95 GrowthRPG.exe!UnknownFunction []

0x00007ff616e38acf GrowthRPG.exe!UnknownFunction []

0x00007ff616e2efe0 GrowthRPG.exe!UnknownFunction []

0x00007ffa10d426bd KERNEL32.DLL!UnknownFunction []

0x00007ffa1284a9f8 ntdll.dll!UnknownFunction []

Crash in runnable thread TaskGraphThreadBP 29

And again download 6 GB

(+1)

Hey, since this is a p*rn game(sorta) do you guys think the devs should add in some sexy moves for fighting? I think it would make the experience 100 times better! What ideas do you think they should add for s*x stuff?

I'm just curious how the devs would resolve the issue of animating sex between characters with huge size differences, like making them align properly and whatnot (besides just forcing them to match one another before the anim begins)

(+4)

Love the content so far, but game gets pretty unplayable once you get your size stat up pretty high. Mostly just nagivation around the overworld is pretty rough, and navigation within dungeons is impossible. Changing the scaling of size also messes with hitboxes on your attacks, so it's best to keep the multiplier at 1, not to mention it takes away from the whole fantasy of being a giant. Any chance we could get a camera mode adjustment that puts the camera at the ground level so we can still see where we're going? Would also be cool to be able to look up and see just how large you are, towering over the camera. Camera clipping might be a bit tricky, iirc that was the reason it was changed in the first place.

(+1)

Not just the camera, all the maps need to be reworked for this because when you reach a very high level (5000+), the bosses get so big that you either can't hit them or they are bigger than the arena and you can't see anything.

I basically play the game with the size multiplier turned off because I get kicked out of the caves.

You know you can still sacrifice used stat points after learning all of the skills, right? That feature exists for a reason.

(+1)

It doesn't change the fact that stats like height quickly get out of hand.

Also, the sacrifice feature doesn't look too good when you realize that you're still above level 100 even without any stat points left.

Lulu can take the essences off you, but your followers, less so.

(+6)

So, question:
I know there's a leg armor that increases leg growth, arm cape that increases muscle, and sword that increases size.

Is there a chest item that increases bust growth, and a torso item that increases fat?

There is a wand to increase bust.

(+1)

I would like to post a current exploit I found in version 4.6. A dup bug.  No clue where else to post this.

In the current public version, when ever using right click in a follower to move the item to your inventory, or to consume the item, the item isn't being removed from the follower's inventory, leading to a very easy method of duplicating any item or endlessly using any potion effect. While it would be a fun cheat, it's still an exploit.

A similar dup bug exists currently in anvils, where if you right click any item in the anvil, you can draw from your inventory more of that item, even if that item has been exhausted from your inventory, you can still insert more of that item, such as salvage.

(+1)

How to Play it. IT would be nice to have tutorial in game

Walk to the board and press E to interact with it.

Hey guys i need some help. How do you open the Conole on  a european Keyboard? Or does anybody know how to get unstuck from the ground?

If you're in a Dungeon, use the ladders.

If you're on the Overworld... RIP.

im in the sewer Dungeon but like stuck between the bridge and the water canal. So i can't reach the ladder or the safe point.

Check your Inventory. There should be ladder Items in there.

oh damn i totally forgot. Thanks mate.

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my crash report says it's looking for "VtuneApi32e.dll" but it doesn't exist is there a way to fix that. I also get the whole crash error of  "assertion failed, primitive has already been added to the scene" whenever I open the game so i can't even play :(

"If you get an error saying you are missing a DLL then run Engine/Extras/Redist/en-us/UE4PrereqSetup.exe"

I uninstalled and reinstalled the UE4 and it still didn't work

nvm i don't know what i did but it's fixed

It is no longer fixed

Where’s nail in root placed? I think it’s in Lych dungeon, but on what level?

It's in the Gator dungeon floor 15. That's where I found it

Where is the Gator dungeon? Is it the one next to the sword in the stone or the one at the ither side of the bridge?

It's in that valley made by the sword. There's a Root with Nail in most every dungeon, Sewers at either Fl30 or 45 I forgot exactly which, Lich Dungeon at 30, Church Dungeon at 15, and there's a second Root at Crystal/Lizard dungeon at 30

Church Dungeon??

There's one for each dungeon BUT the cardboard one I believe, just keep going down the floors and explore any in the multiplicative of 5 (i.e. 15, 20, etc)

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Anyone know where save files are located? Accidentally deleted ver 4.6 after installing 4.7 and need to delete my old save file

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In the repertory of your copy of the game :

GrowthRPG/Saved/SaveGames

Awesome, thanks!

is there a better way to level ego

Deleted 136 days ago

Kill the Lich boss once while on the quest and go talk to the alchemist, she'll sell ego potions then.

How many followers are even in thee game

I've found atleast five so far.

Most of them you have to defeat them in combat to unlock them 

Giant rat (got to defeat the giant rat in the sewer to unlock)

Lime Slime ( got to find a lime slime in the cave east of town and give them a potion and they can be found outside once you leave, will be the only friendly one in the cave but randomly spawns 

Barrel Master: Tip over the big barrel by the gate

Chimera: Found down by the docks 

Raving Fan: Defeat their former boss (can easily be found when looking for the left arm)

Concerning the Raving Fan. I think it's important to point out that the more you beat their boss, the bigger their boss becomes.

Any tips on how to get the giant rat key? been unable to find it

Just beat the Giant Rat once. It drops automatically when you do.

Where is it? I can't find em

Sewer Dungeon, Floor 5.

Keep getting this error message and it crashes the game, I did enable the crash fix in settings and I it still crashes

This is on 4.6 free

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From what I got, it happens because an Object misses a proper name. In this case, I'll dare say it's because the game can't handle more than the save0 file at once.

so because I wanted a new save, the game now crashes?

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Yup. As far as I get it, it crashes shortly after charging or saving a save file when there's more than one.

 it keeps giving me this error is there any way to fix it

You could try downloading the game again for now.

ive done that 3 times it keeps saying that messag

In that case, I guess you should look it up on your browser ?

I think you should try to run "C:\Users\Owner 1\Downloads\growth-rpg-free64\WindowsNoEditor\Engine\Extras\Redist\en-us\UE4PrereqSetup_x64.exe" first and then retry the normal exe.

still showing the same message

Do not open the 'GrowthRPG.exe' that's inside the win64 folder within the game directory... Use the one that's in the main directory. Basically don't go into any folder but the 'WindowsNoEditor'.

thats the one that dont work

So you are trying to run the 'GrowthRPG.exe' in the main folder? Your picture above leads me to believe you're opening one further in and that may be causing problems. Funny enough opening the one further in still works for me.

If this still doesn't work delete the entire growth rpg folder and download a new one. Extract the zip into a new folder and try running from there. I wonder if it's because you are missing files or have too many.

Question, did you extract the game from the zipped folder before launching it?

Yep

From what I could gather (if you're still having the issue, that is), is that this error message is caused by either file corruption or antivirus interference (mainly downloaded ones like Norton, Avast, etc.)

Could you please check for me that the folder the game is located on is listed as "trusted" in whatever antivirus software you use? Try redownloading the game to a trusted folder if the previous tip did not work.

I did both things and it still says the same thing

Its crashing not because of my pc cause its the newest one

See change-logs :
- V0.4.6 - added: Possible fix for game crashes, needs to be enabled in settings, will increase load times
- V0.4.7 - description: For the bugfixing, the game should no longer crash during fights in the overworld.

i cant run it i dont know why

How the bounty works? Took one for the blacksmith, what do I need to do now?

also, I have the "real blacksmith" now and took the Bounty when the fake one was there...

For the bounties you'll randomly find them in the dungeons. I think I only found them in the dungeon behind the wall that's in the front of the town. I've found the 100 or 200 demi coins you get it's not really worth it but if you're doing the dungeon anyway it won't hurt.

Thanks, 

how do I find recipes for the chef? Are there any more quests beside the are for the marchant, blacksmith and apothecary?

For the recipes you're supposed to be able to buy or bring back food to the main chef. It didn't work for me in v4.4 but seems to work in v4.6. There's a bunch of food stands in the overworld. Such as behind the wall, there's steak for a 50 muscle boost, or the grilled salmon down at the dock for a 50 bust boost.

I have not found more quests than the original ones given. To kill the lich, find the blacksmith key and the blacksmith, and find the arms for the inventor. There are side quests such as bringing juicy peaches to Charlotte, bring potions to the new slime, giving your consumed essences to Lulu, and potentially figuring out whatever is wrong with the tree out front.

So my  raving fan follower isn't growing past like 320 size am I missing something?

Shouldn't be... perhaps you're not getting enough exp to level him up? Or you need to reset and adjust his stat points, just don't leave any on the table or it kinda bugs out and you lose them. If you need to you can give your followers the essences and that becomes permanent just like it does to your avatar. I didn't have problems with him in v4.5 or lower except a couple bugs here and there, but he's like level 800 on my current playthrough and had him at like 1000 back in v3.9

Thanks for responding! You're correct I reallocated the points and it fixed them, thank you

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is there a list of controls somewhere in game, or am I completely blind?

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Not blind, just didn't decide to read the notice board. Try reading it next time and see if you learn something new! :)

Thanks, and sorry for not responding sooner realized that the board was a interactable object almost immediately after posting on here.

So i wasn't blind just dumb.

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With the 4.6 release I was able to play a little more than one hour without any crash (using the crash fix option). However it crashed trying to fight the Barrel Master.

After the reboot all my stats are... floats values!?
- Pecs 128.747
- Legs 80.308
...

And now I can add attributes point to them but I can no longer remove them one by one. Must close the menu and re-open it to reset the temporary attribution.

Was it because I have a fat buff (or size, can't remember) from the merchant?

Edit: Seem the floating point values and the point (un)attribution issues are only caused by the fruit buff.

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Hello, I wanted to ask if you can get an android version since I have a computer potato and the game keeps coming out, there will be a possibility of a free version for android, thanks for your attention, I hope you get a prompt response

I doubt this game will ever get a mobile version in any form or even console. This sort of fetish is not nearly popular enough for digi to put that much effort into such a project, keep in mind also it's just him working on it.

I understand, sorry for the inconvenience

Played for a few days already (on the Free Demo version) and yet I had to download the game a second time because of an Assertion error that goes like so :

"Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130]" - Copied from a Reddit Thread after searching for a way to correct the error without having to lose my files again.


As I understood it, it pops ups and crashes the game because an Object or Character hasn't been properly named. Should reread your code and check where the problem is, if the Patreon's version didn't already resolved the problem. By the way, is it normal to find a sprite-less Strange Fruit in the Sewer Dungeon ? 'Cause I did and the error popped up a few minutes after selling it to a shop.

After seeing consecutive crashes due to the same error after creating a new save, I suppose that the main reason for those crashes is due to the way the save files are named. And managed.

I am having a similar issue, any time I leave town I get the same error. 

Assertion failed: GetFName() == NAME_None [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectBase.cpp] [Line: 130] 

Is there any safe name? Or do I just have to wait till 4.7 to be out...or wait on 4.8?

Sadly, that error automatically pops up whenever you have more than the save0 file.

If you want to keep your save files, you could always rename them however you want. The game can only "play" save[N].sav files, though, so you'll need to replace the save0.sav file if you want to play another character.

Thing is, I only had the one save and the error still kept popping up.  But the dev says it might be fixed in 4.7 and only pops up in the overworld outside of town.

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The game really lacks optimisation.

1. The loading screen is weird. Fisrt I see is basic black loading screen with a tip and that circle of dots that should be spinning but never actually does, then there's a first frame of the first spawn point (even if I ain't there and never been during a session), then is returns back to the same black screen with the same tip (the dot circle is still frozen). Usually it happens when you move to another location and at battles in overworld.

2. Btw, about battles. seems like the game unloads the map and loads an arena and vise versa  each time you have a battle, instead of having it preloaded somewhere underneathe and teleporting the plaer and enemies there.

3.  There's a strange sequense that make me more confident about the previous issue, After every battle I see how every enemy get rendered then their accesories get rendered and only after that the defeated enemy despawns. Game should despawn the enemy fisrt and then render everyone else. There's no reason to render it after defeat if it's getting despawn after that.

Also, I can't find where to change the color of the chest fluff, but it is not so important.

You can change the Chest Fluff's color in the Chest section of the Character's creation. Just select "Bodyhair" and change the color.

Results aren't that good though.

There is a battle arena that you get moved to. It's sometimes visible in the distance while going through dungeons. In fact, one old bug was that random dungeon generation would sometimes create walls inside the battle arena.

in my second save file it crashes when i start it and it says there is problem in line 4075

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